Guy Colton, Male Human [Permalink]
Personal [hide]
Description: He very much looks the part of a Detective. He is portly but not overly obese. His auburn hair is styled in orderly dreadlocks. His gray eyes are slightly larger than normal.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born in a small desert village. Guy abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has set out to sabotage the competition.
Motivation: Someone believes him a fraud; and wants to open a new tavern
Ideals: Impeccable. Bonds: Job, Enemies, Nature, Adventurer. Occupation: Detective
Voice: Voice breaks
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 9)
Armor Class 13
Hit Points 45 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 14 (+2) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Terran, Halfling
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 1 |
Possessions: 90 pp. 1 Minor magic item. 1 Minor magic item.
Koeth Aloro, Male Elf [Permalink]
Personal [hide]
Description: He is a husky man, who tends to wear a large tan jacket. His silver hair is styled in orderly dreadlocks. This hazel eyed easterner is not easily forgotten.
Personality: Koeth hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He has all his life been fascinated with writing.
History: He got into the Banker business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Banker. He has worked as a Banker like his mother before him.
Motivation: He is currently in port desperately looking for someone to get him out; and balancing his hectic life and new banker responsibilities is difficult
Ideals: Artistic. Bonds: Job, Slave. Occupation: Banker
Voice: Speaks in third person
Attributes [hide]
Medium (5'0") Elf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 8 (-1) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 140 gp.
Heian Xiloscient, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a husky man, who wears a custom-built plate barding that's adorned with green lining and desert motifs. He has a black handlebar mustache and slicked back black hair. His thin eyebrows rest above his beady amber eyes.
Personality: He is happy with his job as a Performer. He turns his eye from what people do, preferring to live and let live. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: Born in the north his family was never financially stable. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Heian took refuge in the large cave and found the beat up crossbow and armor he uses now. He has achieved small success as a Performer.
Motivation: Sabotage a competitor; and further expansion of business
Flaws: Ugly. Bonds: Job, Criminal record, Poor, Nature. Occupation: Performer
Voice: Old thin voice
Attributes [hide]
Medium (5'10") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 14
Hit Points 40 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 14 (+2) | 16 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Druidic, Orc, Aquan
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +6
Possessions: 200 gp.
Eberdeb Folkor, Male Gnome [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He is physically well-built. He wears his silver hair up in a very large beehive style do. He is baby faced.
Personality: This man loves poetry and to teach people poetry more than just about anything. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. In his 11th year, his parents were killed by a gnolls raid, leaving Eberdeb alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Eberdeb was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.
Motivation: Revenge; and a deep hatred of gnolls
Ideals: Artistic. Bonds: Has a crush, Adventurer, Slave, Enemies. Occupation: Brewer
Voice: American accent
Attributes [hide]
Small (3'7") Gnome, Chaotic Evil (CR 11)
Armor Class 14
Hit Points 37 (11d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Orc
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3
Possessions: 120 pp. An abacus with copper, silver and gold markers (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nelkin Brushgather, Male Halfling [Permalink]
Personal [hide]
Description: This younger middle-aged man is wearing a long, red cloak, and a wedding ring on his left hand. His hair is short and golden. His hazel eyes dart from person to person to random spaces in the air.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is obsessed with a lost civilization.
History: Born to a Dyer, his father struggled to pay the bills. After coming to the age of reason, Nelkin took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion
Ideals: Gifted. Flaws: Depressed. Bonds: In love, Adventurer, Poor, Family. Occupation: Body Guard
Voice: French accent
Attributes [hide]
Small (3'4") Halfling, Chaotic Good (CR 6)
Armor Class 12
Hit Points 19 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 9 (-1) | 18 (+4) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Infernal, Terran, Ignan, Draconic
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 500 gp.
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Their contribution stands as a beacon of hope for all adventurers!