Cask Moon, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane, and carries hammers. His beige fur is kept up in a ponytail inside a Stetson hat. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He has all his life been fascinated with singing.
History: The child of a Spice Merchant, who enjoyed hunting, Cask was taken on many hunting expeditions. His parents enrolled him in a Warrior school at a young age so that he could practice his arcane talents. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he loathes his own lifestyle
Ideals: Fighting, Artistic, Gifted. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Brewer
Voice: Switch between two voices
Attributes [hide]
Medium (6'9") Tabaxi, Chaotic Good (CR 7)
Armor Class 13
Hit Points 57 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 17 (+3) | 11 (+0) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
Possessions: 1100 gp. Emerald (800 gp). 1 Minor magic item.
Donaar Orexijandilin, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a slight overbite and is overall scrawny. His black crest is smooth and relatively long. His eyes are likewise red. His teeth are yellowed and unaligned.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Donaar was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Marshal work with an outfit from a few towns over. Marshal work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Marshal for the past few years.
Motivation: To be a Sailor again; and retire the richest man in the north
Ideals: Entrepeneur, Philantrophist. Flaws: Ugly. Bonds: Job, Poor. Occupation: Marshal
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 71 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Ignan, Sylvan
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +5
Possessions: 10000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Embroidered silk and velvet mantle with numerous moonstones (1200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Valafar Rage, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of the sun god around his neck, and a glaive on his belt. He has a moderate pudge and is not very fit. He wears a colorful flower in his red hair. He has a tattooed face.
Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. Flattery will make him almost putty in your hands.
History: A powerful necromancer made him what he is. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy.
Ideals: Fighting. Flaws: Selfish. Bonds: Attractive, Mentor, Rich. Occupation: Sage
Voice: Timid voice
Attributes [hide]
Medium (5'0") Tiefling, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 31 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 18 (+4) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Giant, Dwarven, Terran, Halfling
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 80000 cp. 1 Minor magic item.
Gimble Cobblelob, Male Gnome [Permalink]
Personal [hide]
Description: This man wears dark leathers with embroidery. He has a penchant for wearing a ring with an oversized emerald on his left hand. He wears a Stetson hat to cover his moderate length auburn hair. His amber eyes have a joyful gleam in them most of the time.
Personality: He is fixated on the number 92. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born a particularly ugly child, much to the horror of his parents. He was taken as a slave by a traveling circus and forced to perform He has achieved small success as a Armorer.
Motivation: He'd like to take his coworkers down a peg; and he is not mentally stable, and does not behave rationally
Flaws: Insane, Ugly. Bonds: Rich, Job, Slave. Occupation: Armorer
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'8") Gnome, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 72 (10d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 16 (+3) | 11 (+0) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1
Possessions: Silver-plated steel longsword with jet jewel in hilt (500 gp). Silver comb with moonstones (500 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). 1 Minor magic item.
Gardain Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: He typically wears black cloth garments or leather armor. He has a moderate pudge and is not very fit. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. He has a dull look in his violet eyes.
Personality: He is calm most of the time but flees social interaction. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born in the west, but his parents moved at a very young age to the north. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Ploughman work with an outfit from a few towns over. Ploughman work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Ideals: Logical. Flaws: Shy. Bonds: Immigrant, Job, Religious. Occupation: Ploughman
Voice: Posh accent
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 7)
Armor Class 11
Hit Points 37 (7d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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