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Zunn Cromwell, Male Half-Orc [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He is well dressed, constantly wearing a tan suit, blue shirt, and tan tie. He has no hair. He has a dull look in his amber eyes.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Zunn took refuge in the large cave and found the beat up rapier and armor he uses now. He now mingles about in high society.

Motivation: He is greedy.

Flaws: Ugly, Selfish, Hedonist. Bonds: Rich, Nature. Occupation: Shepherd

Voice: Speaks with lips pursed

Attributes [hide]

Zunn Cromwell, Male Half-Orc Rogue 4
Medium (5'7") Half-Orc, Lawful Good (CR 4)
Armor Class 11
Hit Points 28 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)11 (+0) 15 (+2)8 (-1)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 600 gp. Deep blue spinel (700 gp). Jade (50 gp). Aquamarine (700 gp).


Social Check DCs


Conrad Hadley, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a violet feathered hat and violet clothes. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born in a small plains village. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Conrad took refuge in the old dungeon and found the beat up shortbow and armor he uses now. He was always very intelligent and has formed a secret society of specialists.

Motivation: Wants to have a good time and be beloved; and nothing but the best is good enough for him

Ideals: Impeccable, Optimist. Flaws: Insomniac, Secretive. Bonds: Nature. Occupation: Marshal

Voice: American accent

Attributes [hide]

Conrad Hadley, Male Human Fighter 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)13 (+1) 13 (+1)12 (+1)
Skills Medicine +3, Religion +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Reirak Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright blue and white, and wears rings and necklaces with large, colorful gems. He carries with him a set of shortspears on his belt, each one with a ruby on the hilt. His golden hair is smooth and relatively long. His eyes are blue and he is always smoking a pipe.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was raised in a white middle class family as the only child. When Reirak reached his early adolescence his Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is content; and money/treasure

Ideals: Fighting, Optimist, Joker. Flaws: Mundane. Bonds: Rich, Military. Occupation: Miller

Voice: Nasally tone

Attributes [hide]

Reirak Dankil, Male Dwarf Adept 2
Medium (4'5") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)18 (+4) 14 (+2)9 (-1)
Skills Investigation +6, Persuasion +1
Senses Passive Perception 12
Languages Common, Dwarven, Infernal, Sylvan, Ignan, Halfling
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 210 gp. 5 Acid flasks.


Social Check DCs


Wiggens Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He usually wears his green robe and has his kukri always slung over his shoulder. His chestnut hair is lengthy. His otherwise smooth face is marked with small tiny scars.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born in a small village he learned the ways of the warrior from his father. Brilliant and gifted he never wanted to apply himself. By chance he met his sister recently and the two have been together since.

Motivation: Seeks redemption; and a rival would like him out of the picture

Ideals: Gifted, Fighting. Bonds: Family, Criminal record. Occupation: Engraver

Voice: Speaks with squeezed throat

Attributes [hide]

Wiggens Quillsharpener, Male Gnome Fighter 4
Small (3'4") Gnome, Neutral Evil (CR 4)
Armor Class 11
Hit Points 45 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 15 (+2)12 (+1) 16 (+3)15 (+2)
Skills Arcana +3, Persuasion +4
Senses Passive Perception 13
Languages Common, Gnome, Ignan
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0

Possessions: 500 gp.


Social Check DCs


Baern Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a black vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his black boots flare out at the collars. His moppish golden hair is in a traditional bowl cut. His otherwise smooth face is marked with small tiny scars.

Personality: He is happy with his job as a Blacksmith. He turns his eye from what people do, preferring to live and let live. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: When he was but 8 years old his parents immigrated from the north. He dropped out of school before completing his studies. He has drifted from career to career and currently works as a Blacksmith.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Athletic, Extrovert, Logical. Bonds: Job, Immigrant. Occupation: Blacksmith

Voice: Eastern European accent

Attributes [hide]

Baern Durthane, Male Dwarf Sorcerer 2
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 18 (+4)17 (+3) 8 (-1)11 (+0)
Skills Deception +2, Stealth +4
Senses Passive Perception 9
Languages Common, Dwarven, Halfling, Celestial, Goblin
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364000000

Possessions: 300 gp.


Social Check DCs

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