Roland Fidget, Male Half-Elf [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears a top hat to hide his balding. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: While he acts the brute, he is far gentler than he would appear. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. At a young age his father died while driving off some brigands. His mother being the stubborn sort decided to stay and helped train him in trident use. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants revenge against brigands.
Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Poor, Enemies. Occupation: Marshal
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'6") Half-Elf, Neutral Good (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 15 (+2) | 11 (+0) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 20 pp.
Glûk Hornsby, Male Half-Orc [Permalink]
Personal [hide]
Description: The light-skinned man stands 6'5" and wears a simple burlap shirt and baggy pants. He conceals his sickle with his veritable burlap sack of a shirt. He has a very tight haircut. His face is covered beneath a completely black helmet.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He plays an instrument quite well.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Expand his business; and he is greedy
Ideals: Artistic. Bonds: Job, Rich, Criminal record. Occupation: Bellfounder
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'5") Half-Orc, Neutral Evil (CR 7)
Armor Class 12
Hit Points 25 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 11 (+0) | 9 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: 200 gp. Coral (70 gp).
Marbas Dignity, Male Tiefling [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His purple hair is braided into rings. He has gleaming, smiling black eyes.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was born to loving parents in a slum to the east. Through the years after Marbas was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Marbas's father didn't care for him much, and the feeling was mutual. He has achieved small success as a Knight.
Motivation: He has decided he is irredeemable; and wants to open a new tavern
Flaws: Antagonistic. Bonds: Attractive, Criminal record, Poor, Job. Occupation: Knight
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'7") Tiefling, Neutral Evil (CR 8)
Armor Class 10
Hit Points 45 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 11 (+0) | 13 (+1) | 13 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +7 / 2d10+4, Ranged +3 / 2d10+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 3 | 3 | 2 | 0 | 0 |
Possessions: Golden yellow topaz (1200 gp). Deep green spinel (60 gp).
Druuk Paxton, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a violet and black robe with the hood down. He carries with him a set of clubs on his belt, each one with a amber on the hilt. He wears his hair in dreadlocks. His fair skin shows little sign of his aristocratic breeding.
Personality: This man loves dancing and to teach people dancing more than just about anything. Further he is a bit of a stoner and is frequently out of it.
History: His parents moved while he was still in utero so he is the first generation to be born here. Druuk was born on a far southern plains where he grew up under the tutelage of his mother, an expert Doctor. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Druuk fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He'd like to take his coworkers down a peg; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Artistic. Flaws: Addict. Bonds: Attractive, Immigrant. Occupation: Doctor
Voice: Shortens vowels
Attributes [hide]
Medium (6'10") Half-Orc, Lawful Good (CR 13)
Armor Class 13
Hit Points 97 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 14 (+2) | 10 (+0) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +7 / 4d4+3, Ranged +7 / 4d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 |
Possessions: 1000 gp. Fiery yellow corundum (1300 gp).
Sweet Thundercloud, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a brown shirt with thin yellow vertical stripes and green pants. He has a slight overbite and is overall scrawny. He keeps his orange fur in a pixie cut. He tend to wears goggles to shield his eyes.
Personality: He is happy with his job as a Fletcher. He turns his eye from what people do, preferring to live and let live. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born into a rich family. He went to a religious school and was inspired by the priests there in charitable deeds. He inherited the family business which he has now maintained for 8 years.
Motivation: He is wracked by social anxiety; and money/treasure
Ideals: Opinionated. Flaws: Fearful. Bonds: Job, Rich, Religious. Occupation: Fletcher
Voice: Can't modulate volume
Attributes [hide]
Medium (6'10") Tabaxi, True Neutral (CR 8)
Armor Class 12
Hit Points 18 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 9 (-1) | 10 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +3
Possessions: 160 pp. Coral (120 gp). Moss agate (6 gp). Red-brown spinel (120 gp). Golden yellow topaz (300 gp). Star ruby (1000 gp).
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