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Advanced [show]


Barendd Broodfist, Male Dwarf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft pastel waves gently in the breeze. His hair is always cut to a buzz. He wears round tiny glasses practically rammed into his face.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born to a criminal king-pin and mafia family He has chosen to use the inheritance that was left to him frivolously. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Joker. Flaws: Insane. Bonds: Rich, Slave, Criminal record. Occupation: Mayor

Voice: Russian accent

Attributes [hide]

Barendd Broodfist, Male Dwarf Adept 2
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 16 (+3)17 (+3) 12 (+1)12 (+1)
Skills Athletics +6, Stealth +4
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Halfling, Terran
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 1000 sp.


Social Check DCs


Crampernap Reese, Male Gnome [Permalink]

Personal [hide]

Description: A pudgy man standing about 3'2" has a big stupid grin on his face most of the time. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. With a patchy chestnut beard and wild chestnut hair. He has a tattooed face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a font of random trivia from the lore and stories he has discovered

History: Gifted from a young age, Crampernap studied abroad. Crampernap abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Wants to raise his children well; and he wants to meet his childhood hero

Ideals: Logical, Gifted. Flaws: Antagonistic. Bonds: Adventurer, Family. Occupation: Bounty Hunter

Voice: Prounounces S like Z

Attributes [hide]

Crampernap Reese, Male Gnome Druid 3
Small (3'2") Gnome, Lawful Evil (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)18 (+4) 16 (+3)12 (+1)
Skills Arcana +6, Athletics +1
Senses Passive Perception 13
Languages Common, Gnome, Orc, Dwarven, Aquan, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: Just what you see.


Social Check DCs


Dean Richie, Male Human [Permalink]

Personal [hide]

Description: This man wears light armors faded through time and improper care. He is muscular with a powerful set of arms. He has no hair. He has amber eyes and a blue hat with a tan feather.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Religious. Occupation: Junk Dealer

Voice: Scottish accent

Attributes [hide]

Dean Richie, Male Human Commoner 11
Medium (5'7") Human, Lawful Evil (CR 11)
Armor Class 12
Hit Points 52 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)12 (+1) 13 (+1)12 (+1)
Skills History +5, Medicine +5
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2

Possessions: Jet (90 gp). Pink pearl (90 gp). Amber (90 gp). Jasper (60 gp). Black pearl (200 gp). Pink pearl (90 gp). Chrysoprase (60 gp). Lapis lazuli (15 gp).


Social Check DCs


Ombul Swiftwhistle, Male Halfling [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears a lot of dark rich colors, with gold accents. His hair, while still mostly black, has prominent grey streaks. He wears round tiny glasses practically rammed into his face.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is obsessed with a lost civilization.

History: Sold as a small child to a slaver, Ombul was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother was a mechanic, and taught him how to fix just about anything. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Athletic, Persistence. Bonds: Attractive, Adventurer, Mentor. Occupation: Dilettante

Voice: Puts emphasis on the wrong words

Attributes [hide]

Ombul Swiftwhistle, Male Halfling Barbarian 5
Small (2'11") Halfling, Lawful Neutral (CR 5)
Armor Class 15
Hit Points 42 (5d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 10 (+0)17 (+3) 12 (+1)19 (+4)
Skills Investigation +6, Performance +7
Senses Passive Perception 11
Languages Common, Halfling, Gnome, Aquan, Draconic
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4

Possessions: Jet (80 gp). Violet garnet (1300 gp). Black pearl (1300 gp).


Social Check DCs


Randal Marleigh, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears baggy white pantaloons and a grey scarf. His skin is also unnaturally pale. His hair, while still mostly auburn, has prominent grey streaks. His eyes are green and he is always smoking a pipe.

Personality: Cocky and sure of himself, he believes he is the best Apothecary born in the past three hundred years. He is skeptical of what others tell him and is slow to trust.

History: He was born in the south. Randal liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He ran away from his former home and has been making his living as a Apothecary for the past few years.

Motivation: Sabotage a competitor; and expand his business

Flaws: Ugly, Shy. Bonds: Job, Immigrant, Nature. Occupation: Apothecary

Voice: Puts emphasis on the wrong words

Attributes [hide]

Randal Marleigh, Male Human Cleric 1
Medium (5'10") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 8 (-1)10 (+0) 11 (+0)13 (+1)
Skills Arcana +2, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 80 gp.


Social Check DCs

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