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Advanced [show]


Thomas Marley, Male Human [Permalink]

Personal [hide]

Description: This malnourished man tends to wear a black poncho over his likewise colored trousers and shirt. His silver hair is greasy and uncared for. He wears crescent spectacles with a black brim.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Thomas was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Mason hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Doesn't want to be a Mason and was forced into it by his family.

Ideals: Optimist. Flaws: Ugly. Bonds: Poor, Family, Religious. Occupation: Mason

Voice: Scratchy, weak

Attributes [hide]

Thomas Marley, Male Human Expert 1
Medium (6'6") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 10 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 18 (+4)10 (+0) 14 (+2)16 (+3)
Skills Animal Handling +4, History +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 130 gp.


Social Check DCs


Orsik Stoutale, Male Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He has a large grey mantle and cape that has been intricately interwoven into his green robe. He keeps his silver hair in a flapper bob. His fair skin shows little sign of his aristocratic breeding.

Personality: He has a massive crush on the younger sibling of the Sailor who has hired him part-time. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born to loving parents in a slum to the south. From his teen years he was always beautiful and desirable, so people have always doted on him. He used his abilities to travel the world and help people.

Motivation: To settle down with his crush; and he would like to get married and retire

Ideals: Philantrophist. Flaws: Insane. Bonds: Attractive, Has a crush, Poor. Occupation: Sailor

Voice: Uses sign language

Attributes [hide]

Orsik Stoutale, Male Dwarf Druid 2
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 15 (+2)14 (+2) 15 (+2)16 (+3)
Skills Intimidation +5, Medicine +4
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan, Druidic
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 800 sp. Red-brown spinel (50 gp). 1 Everburning torch.


Social Check DCs


Boddynock Daergel, Male Gnome [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears a fancy tan suit. His whole body is exceptionally muscular. He has a long black beard with little hanging trinkets. He tend to wears goggles to shield his eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Boddynock was born into a poor family. Growing up, he dreamt of becoming a Expert, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Expert in service of a powerful lord somewhere. Cursed with a spirit at a very young age, Boddynock has worked very hard to control his curse. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He desires power and/or immortality; and meet up once more with his childhood friend

Flaws: Antagonistic, Disease. Bonds: Attractive, Immigrant, Adventurer, Poor. Occupation: Masseuse

Voice: Cold and demanding tone

Attributes [hide]

Boddynock Daergel, Male Gnome Expert 3
Small (3'8") Gnome, Lawful Evil (CR 3)
Armor Class 14
Hit Points 18 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 14 (+2)15 (+2) 18 (+4)14 (+2)
Skills Acrobatics +5, Medicine +6
Senses Passive Perception 14
Languages Common, Gnome, Goblin, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +6

Possessions: 8000 cp.


Social Check DCs


Dagger On the Mountaintop, Male Tabaxi [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light grey in addition to tight pants. He has a moderate pudge and is not very fit. His fur is yellow and curly. His copper eyes peer out from beneath his feathered grey hat.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: The child of a Farmer, who enjoyed hunting, Dagger was taken on many hunting expeditions. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has never given up on his singing dream.

Motivation: Meet up once more with his childhood friend; and he has a rivalry with the church that dominates his actions

Ideals: Artistic. Flaws: Terse. Bonds: Adventurer, Nature, Religious. Occupation: Sellsword

Voice: Speaks with a cold

Attributes [hide]

Dagger On the Mountaintop, Male Tabaxi Commoner 2
Medium (5'11") Tabaxi, Neutral Evil (CR 2)
Armor Class 12
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)15 (+2) 16 (+3)14 (+2)
Skills Medicine +5, Nature +4
Senses Passive Perception 13
Languages Common, Giant, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 240 gp.


Social Check DCs


Arannis Rothenel, Male Half-Elf [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a brown suit, green shirt, and tan tie, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'1" when asserting himself. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His violet unseeing eyes seem to look past you.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is able to make almost anything out of random pieces of junk.

History: He comes from a rich northern family. After coming to the age of reason, Arannis took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has built up a small fortune and can afford his own way.

Motivation: He is compelled to act according to his religious beliefs; and he is greedy

Ideals: Gifted. Flaws: Disease, Mundane. Bonds: Rich, Religious. Occupation: Junk Dealer

Voice: Uses sign language

Attributes [hide]

Arannis Rothenel, Male Half-Elf Sorcerer 2
Medium (5'1") Half-Elf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)11 (+0) 14 (+2)14 (+2)
Skills Medicine +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 8000 cp.


Social Check DCs

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