Krimmon Underbough, Male Halfling [Permalink]
Personal [hide]
Description: This northern man wears a weathered and beat up set of banded mail beneath an oversized black coat. His clothes are grease stained in places. His hair is golden and curly. His eyes, though not visible through his cowl, are hazel.
Personality: He has always had a great fascination with Halfling culture. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born in the north, but his parents moved at a very young age to the south. As a young adult he joined a group advocating for an improvement in Halfling conditions. After a long history of fighting, Krimmon and his spouse have recently divorced.
Motivation: Halfling compassion; and a strong sense of loyalty to halfling people
Flaws: Racist, Antagonistic. Bonds: Poor, Immigrant. Occupation: Barber
Voice: Soft and melodious
Attributes [hide]
Small (3'0") Halfling, Neutral Evil (CR 8)
Armor Class 13
Hit Points 77 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 18 (+4) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Druidic, Gnome
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 100 pp.
Ulfgar Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears black leather gloves, a black jacket, and tight pants. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His green eyes have a joyful gleam in them most of the time.
Personality: He is extraordinarily eccentric. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Ulfgar is combative with any and all who dare try his patience in the slightest.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. Ulfgar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has never given up on his painting dream.
Motivation: Obtaining odd cultural Dwarven artifacts is his passion; and he's looking for his big break
Ideals: Justice, Artistic. Flaws: Ugly, Insane. Bonds: Adventurer. Occupation: Shepherd
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 7)
Armor Class 9
Hit Points 56 (7d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 18 (+4) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 800 gp. Golden yellow topaz (1600 gp). White opal (400 gp).
Bucklal Appleblossom, Male Halfling [Permalink]
Personal [hide]
Description: This tall, slender man wears just a white suit. With bright golden hair and a scraggly beard. His gray unseeing eyes seem to look past you.
Personality: He exudes charisma. He is a tour de force of persuasion. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Architect mother left him crippled. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To get a good night's sleep; and to share knowledge with the world
Ideals: Professionalism, Logical. Flaws: Disease, Insomniac. Bonds: Attractive. Occupation: Barber
Voice: French accent
Attributes [hide]
Small (3'1") Halfling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 14 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Ignan, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 1000 cp. Rock crystal (40 gp). 1 Everburning torch.
Nykkan Ebynichtomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears white painted combat armor at almost all times. His rusty crest is lengthy and is close to two feet long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He invites people to come help in his community garden.
History: Born in a small village he learned the ways of the warrior from his father. When Nykkan reached his early adolescence his Dragonborn father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nykkan fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to have a good time and be beloved; and he wants nothing more than to rejoin the army
Ideals: Optimist, Philantrophist, Fighting. Bonds: Military. Occupation: Locksmith
Voice: American accent
Attributes [hide]
Medium (6'8") Dragonborn, True Neutral (CR 4)
Armor Class 12
Hit Points 28 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Ignan, Draconic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 25000 sp. 1 Minor magic item.
Stannor Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears blue leather gloves, a blue jacket, and tight pants. His hair, while still mostly golden, has prominent grey streaks. His brown eyes dart from person to person to random spaces in the air.
Personality: He is a Fortune-teller first and foremost. He believes firmly that knowledge should be universal. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born in the west to a Fortune-teller, Stannor learned a great deal about his father's area of expertise. Stannor liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He has decided he is irredeemable; and he has comitted a past crime that haunts him to this day
Ideals: Joker. Flaws: Disease. Bonds: Job, Nature, Criminal record. Occupation: Fortune-teller
Voice: Russian accent
Attributes [hide]
Small (2'11") Halfling, Lawful Evil (CR 4)
Armor Class 12
Hit Points 21 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 9 (-1) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Abyssal, Aquan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: 500 gp. Jet (120 gp). Sard (50 gp). Citrine (50 gp).
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Their contribution stands as a beacon of hope for all adventurers!
