Hobart High-hill, Male Halfling [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He has the majority of his body covered in plate. His silver hair is unkempt and raggedy. His brown eyes peer out from beneath his Stetson green hat.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Flaws: Ugly. Bonds: Poor, Religious, Mentor. Occupation: Fisher
Voice: Hissing voice
Attributes [hide]
Small (2'11") Halfling, Lawful Evil (CR 2)
Armor Class 14
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 13 (+1) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Elven, Celestial, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 1700 sp.
Erevan Yaeldrin, Male Elf [Permalink]
Personal [hide]
Description: He very much looks the part of a Carpenter. He is portly but not overly obese. He keeps his silver hair in a flapper bob. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He is calm most of the time but flees social interaction. He believes the world needs to unite to get rid of giants once and for all.
History: Born to a pair of adventurers, Erevan grew up listening to his father's many stories. His childhood dream was to be a Fisher, but he was a colossal failure. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: He wants revenge against giants.
Flaws: Shy, Disease. Bonds: Job, Enemies, Adventurer. Occupation: Carpenter
Voice: Low and grunting
Attributes [hide]
Medium (4'11") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 3 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 9 (-1) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 70 pp.
Oblar High-hill, Male Halfling [Permalink]
Personal [hide]
Description: He is a husky man, who is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His auburn hair is styled in orderly dreadlocks. His eyes are a pleasant green.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He works hard and plays hard.
History: Born in a small village he learned the ways of the warrior from his father. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he wants to meet his childhood hero
Ideals: Fighting. Flaws: Terse, Hedonist. Bonds: Adventurer, Debt. Occupation: Baker
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 6)
Armor Class 12
Hit Points 37 (6d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 20000 cp.
Cask Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: This malnourished man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His wide-brimmed hat is riddled with cuts and holes. His yellow unseeing eyes seem to look past you.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a ruthless business man, a trait he acquired from his mother.
History: Born to a poor family in the city he treasured whatever gifts he got. Cursed with vampirism at a very young age, Cask has worked very hard to control his curse. He used his abilities to travel the world and help people.
Motivation: Retire the richest man in the west; and a deep hatred of gnolls
Ideals: Entrepeneur, Philantrophist. Flaws: Ugly, Disease. Bonds: Poor. Occupation: Mayor
Voice: High pitched, excited
Attributes [hide]
Medium (5'5") Tabaxi, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 30 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 18 (+4) | 12 (+1) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 170 gp.
Nuraval Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. He keeps his long golden hair kept up in a rat tail. He wears round tiny glasses practically rammed into his face.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was raised in a white middle class family as the only child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Miner. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He is not mentally stable, and does not behave rationally; and further expansion of business
Flaws: Shy, Mundane, Insane. Bonds: Attractive, Job, In love. Occupation: Miner
Voice: Hard of hearing, loud
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 12 (+1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Auran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 30 gp.
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