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NPC Generator

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Advanced [show]


Brottor Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: A 4'4" southern man, he is well dressed, but even with his fine clothing he looks run-down. His chestnut hair is singed and shortened. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He uses divination through singing.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To get a good night's sleep; and his religion dominates his actions

Ideals: Gifted. Flaws: Ugly, Terse, Disease, Insomniac. Occupation: Painter

Voice: Uses lots of figures of speech

Attributes [hide]

Brottor Torunn, Male Dwarf Warrior 1
Medium (4'4") Dwarf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 14 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 19 (+4)8 (-1) 8 (-1)10 (+0)
Skills Insight +1, Performance +2
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 140 gp.


Social Check DCs


Kairon Speed, Male Tiefling [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His dark red hair is knotted and matted. He wears large thick round spectacles.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He believes the world needs to unite to get rid of illithids once and for all.

History: Kairon hails from a village terrorized by illithids. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Ideals: Fighting, Athletic. Flaws: Ugly. Bonds: Poor, Guardian, Enemies. Occupation: Masseuse

Voice: Irish accent

Attributes [hide]

Kairon Speed, Male Tiefling Rogue 8
Medium (6'3") Tiefling, Lawful Evil (CR 8)
Armor Class 11
Hit Points 44 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)19 (+4) 11 (+0)15 (+2)
Skills Intimidation +5, Religion +7
Senses Passive Perception 10
Languages Common, Terran, Giant, Gnoll, Ignan
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 10000 sp.


Social Check DCs


Muggrish Windsor, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a mite stocky and dresses well, wearing tan shirts, loose pants, and blazers most of the time. He wears his brown hair down. He wears crescent spectacles with a black brim.

Personality: He dislikes all the random violence that takes place in the west. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Muggrish was born on a far western plains where he grew up under the tutelage of his mother, an expert Seamstress. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Pacifist, Gifted. Bonds: Attractive, Rich, Immigrant. Occupation: Seamstress

Voice: Puts emphasis on the wrong words

Attributes [hide]

Muggrish Windsor, Male Half-Orc Rogue 3
Medium (6'5") Half-Orc, Lawful Evil (CR 3)
Armor Class 10
Hit Points 8 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)13 (+1) 14 (+2)12 (+1)
Skills Investigation +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Orc, Giant
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs


Wymar Gracey, Male Half-Elf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. He wears his hair in dreadlocks. He has brown eyes and a brown hat with a white feather.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He can't help but pocket interesting objects he comes across

History: He was raised in a desert tribe. He was an athlete and attended two major summer competitions. He never won. Being a Scribe kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has comitted a past crime that haunts him to this day; and seeks redemption

Ideals: Athletic. Flaws: Ugly, Secretive. Bonds: Criminal record, Nature. Occupation: Scribe

Voice: Spits and sputters

Attributes [hide]

Wymar Gracey, Male Half-Elf Rogue 2
Medium (5'8") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)16 (+3) 10 (+0)13 (+1)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Elven, Celestial, Infernal, Druidic
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 310 gp. 1 Masterwork Common Melee.


Social Check DCs


Nalral Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: He is wearing a long, blue, dusty cloak. His skin is fair and his fingers are delicate and long. His black hair is heavily combed to the right. He has hazel eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: Born in the west to a Brewer, Nalral learned a great deal about his father's area of expertise. Nalral abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now owns his own business.

Motivation: To reunite with his absent father; and he wants to meet his childhood hero

Ideals: Justice. Bonds: Immigrant, Job, Adventurer, Family. Occupation: Brewer

Voice: Soft and mumbly

Attributes [hide]

Nalral Rumnaheim, Male Dwarf Cleric 12
Medium (4'1") Dwarf, Lawful Neutral (CR 12)
Armor Class 12
Hit Points 101 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 17 (+3)12 (+1) 11 (+0)8 (-1)
Skills Persuasion +3, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Dwarven, Halfling
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265

Possessions: 3000 gp. Alexandrite (1100 gp). Obsidian (9 gp). Deep green spinel (160 gp). Brown-green garnet (160 gp). Amethyst (160 gp). Azurite (9 gp). Tourmaline (160 gp). Malachite (9 gp). Azurite (9 gp). Aquamarine (1100 gp).


Social Check DCs

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