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NPC Generator

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Advanced [show]


Cloak Wing, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears a custom-built plate barding that's adorned with black lining and desert motifs, and sports empty pouches on his belt. He has dyed his greying black fur a little too much giving a sharp black color. His yellow eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born to a criminal king-pin and mafia family His father took him hunting and taught him how to get in the mind of other creatures. He used his abilities to trick people and travel the world for free.

Motivation: He feels kind of lost in life; and he has decided he is irredeemable

Ideals: Gifted. Flaws: Depressed. Bonds: Attractive, Criminal record, Nature. Occupation: Ruler

Voice: Smoker's lung

Attributes [hide]

Cloak Wing, Male Tabaxi Warlock 7
Medium (5'1") Tabaxi, Neutral Evil (CR 7)
Armor Class 10
Hit Points 23 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 10 (+0)13 (+1) 13 (+1)14 (+2)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Abyssal
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 600 gp. Coral (110 gp). Black opal (1600 gp). Lapis lazuli (12 gp). Hematite (12 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rolf Springfield, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears a black shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. He is tall, broad shouldered and powerfully built. His auburn hair is kept up in a ponytail inside a deerstalker hat. He is baby faced.

Personality: He is happy with his job as a Detective. He turns his eye from what people do, preferring to live and let live. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Sold as a small child to a brothel owner, Rolf was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He ran away from his former home and has been making his living as a Detective for the past few years.

Motivation: He is currently in port desperately looking for someone to get him out; and he possesses a valuable artifact that the thieves guild wishes to steal

Bonds: Job, Slave, Mentor, Criminal record. Occupation: Detective

Voice: Speaks in third person

Attributes [hide]

Rolf Springfield, Male Human Commoner 1
Medium (6'6") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 17 (+3)13 (+1) 12 (+1)12 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 70 gp.


Social Check DCs


Zook Ningel, Male Gnome [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he likes to wear brown tank tops with green pants. He keeps his long chestnut hair kept up in a rat tail. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a Fortune-teller first and foremost. He believes firmly that knowledge should be universal. He does not trust anyone and sleeps with one eye open.

History: A powerful wizard made him what he is. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Zook took refuge in the ruined castle and found the beat up crossbow and armor he uses now. He has drifted from career to career and currently works as a Fortune-teller.

Motivation: Expand his business; and further expansion of business

Flaws: Addict, Insomniac. Bonds: Job, Mentor, Nature. Occupation: Fortune-teller

Voice: Speaks with a cold

Attributes [hide]

Zook Ningel, Male Gnome Commoner 4
Small (3'7") Gnome, Chaotic Good (CR 4)
Armor Class 14
Hit Points 24 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 16 (+3)13 (+1) 17 (+3)14 (+2)
Skills Insight +5, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Gnome, Terran
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 21000 cp. 2 Antitoxin. 3 Acid flasks. 2 Thunderstones.


Social Check DCs


Tanglar Rowley, Male Half-Orc [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears silk and lounges about seductively. His whole body is exceptionally muscular. He has a long chestnut beard with little hanging trinkets. His gray eyes are passionate and lively.

Personality: Tanglar wants to be seen as a stoic, levelheaded, noble Barbarian, so he tries to act the part. He does a good job, for the most part... He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was born in the north, but his parents moved at a very young age to the east. Tanglar was born on a far northern mountains where he grew up under the tutelage of his mother, an expert Cartwright. He has been saving his money to try and buy his brother's freedom.

Motivation: To unite with his brother; and marry his brother to traveling adventurers

Ideals: Disciplined. Bonds: Attractive, Immigrant, Family, Religious. Occupation: Cartwright

Voice: Middle-eastern accent

Attributes [hide]

Tanglar Rowley, Male Half-Orc Barbarian 7
Medium (5'5") Half-Orc, Neutral Evil (CR 7)
Armor Class 11
Hit Points 69 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)11 (+0) 16 (+3)12 (+1)
Skills Athletics +4, Medicine +6
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +6

Possessions: 300 gp. Brass mug with jade inlays (100 gp). A silver and pearl hairclip (20 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Târz Carlton, Male Half-Orc [Permalink]

Personal [hide]

Description: A 6'4" western man, he wears rags and sports a simple walking cane. His long blonde hair reaches down to his waist. His eyes are amber.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: The child of western immigrants he idolized his mother. Târz was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Târz decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Assassin kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Flaws: Depressed. Bonds: Poor, Attractive, Family, Immigrant, Criminal record. Occupation: Assassin

Voice: Rhymes sentences (sorry)

Attributes [hide]

Târz Carlton, Male Half-Orc Fighter 7
Medium (6'4") Half-Orc, Neutral Evil (CR 7)
Armor Class 11
Hit Points 52 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)12 (+1) 15 (+2)12 (+1) 15 (+2)10 (+0)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common, Orc, Terran
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4

Possessions: 400 gp. Zircon (40 gp). Brown-green garnet (70 gp). Red spinel (70 gp). Moonstone (40 gp). 1 Minor magic item.


Social Check DCs

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