Hûra Yardley, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a green tunic with blue highlights, and long pastel pants that bunch up around his shoes. His long silver hair reaches down to his waist. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.
Personality: He is business-like. He takes instructions and follows them to the letter. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Sold as a small child to a wizard, Hûra was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A few years later when the east was not economically sound they moved to his current location. He has since lost track of the people in his past.
Motivation: Regain custody of his son.
Ideals: Professionalism, Optimist. Bonds: Immigrant, Attractive, Mentor, Family. Occupation: Tanner
Voice: Scottish accent
Attributes [hide]
Medium (6'2") Half-Orc, Lawful Good (CR 7)
Armor Class 13
Hit Points 46 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 16 (+3) | 13 (+1) | 10 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +6 / 2d8+3, Grapple +4
Possessions: 12000 sp. Freshwater pearl (12 gp). Carnelian (30 gp). Aquamarine (500 gp). Black pearl (500 gp). 1 Minor magic item.
Tricking Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears bulky black painted plate armor. He has a moderate pudge and is not very fit. He has styled his lavender fur well, parting it to the right. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He is very quiet and rarely speaks above a whisper. He believes the world needs to unite to get rid of giants once and for all.
History: Gifted from a young age, Tricking studied abroad. In his 16th year, his parents were killed by a giants raid, leaving Tricking alone in the world. After a stint in an orphanage, he was adopted. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: To prove his worth to the world; and he has decided he is irredeemable
Ideals: Gifted. Flaws: Shy, Impulsive. Bonds: Enemies, Criminal record. Occupation: Brewer
Voice: Spits and sputters
Attributes [hide]
Medium (6'10") Tabaxi, Chaotic Evil (CR 7)
Armor Class 14
Hit Points 16 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 10 (+0) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Sylvan, Celestial
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 4 | 0 | 0 |
Possessions: 70000 cp. Black velvet mask with numerous citrines (170 gp). A pair of silk slippers encrusted with tiny pearls. (170 gp). 1 Minor magic item.
Adrex Yarjerit, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times. His attire stands in sharp contrast to his kukri, which is beautifully polished and possesses an ornate carving of a cross on it. His copper crest is singed and shortened. He tend to wears goggles to shield his eyes.
Personality: Prone to second guessing himself, he comes off as nervous. He also is a firm believer in the manly ideal.
History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. When money was particularly tight he was walking through alleys when he overheard a Sellsword hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: A deep hatred of gnolls; and his religion dominates his actions
Flaws: Ugly, Shy, Impulsive. Bonds: Poor, Religious, Enemies. Occupation: Sellsword
Voice: Thin and wheezing
Attributes [hide]
Medium (6'5") Dragonborn, True Neutral (CR 6)
Armor Class 14
Hit Points 35 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 14 (+2) | 11 (+0) | 18 (+4) | 18 (+4) |
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +7 / 2d6+4, Grapple +4
Possessions: 1000 gp. Gold and topaz bottle stopper cork (1700 gp).
Immeral Firahel, Male Elf [Permalink]
Personal [hide]
Description: A middle-aged man, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and is pretty ugly. His brown hair, when down, is lengthy. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: Immeral hails from a village terrorized by giants. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Someone believes him a fraud; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Flaws: Ugly. Bonds: Enemies, Family. Occupation: Shipwright
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'8") Elf, Lawful Good (CR 3)
Armor Class 13
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 8 (-1) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 20000 cp.
Darrow Quickstep, Male Halfling [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears just a black suit. His whole body is exceptionally muscular. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is a Tanner first and foremost. He believes firmly that knowledge should be universal. As long as the job gets done he does not care how it got done.
History: Darrow lived on a farm with his father, near the main road leading to a nearby town. From there he went from mercenary job to mercenary job. He has drifted from career to career and currently works as a Tanner.
Motivation: Wants to raise his children well; and a need for knowledge about a nearby landmark
Ideals: Professionalism. Bonds: Immigrant, Job, Family, Adventurer. Occupation: Tanner
Voice: Speaks with lips pursed
Attributes [hide]
Small (2'10") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 9 (-1) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 700 sp.
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Their contribution stands as a beacon of hope for all adventurers!