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Advanced [show]


Sindri Raulnor, Male Gnome [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears dark leathers with embroidery, marred by beers. He has silver hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Calm and collected, he is a well trained Carter. He is frequently practicing swordplay.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. He has drifted from career to career and currently works as a Carter.

Motivation: He has a rivalry with the Church that dominates his actions; and to be a actor again

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Military, Religious. Occupation: Carter

Voice: Cold and demanding tone

Attributes [hide]

Sindri Raulnor, Male Gnome Expert 3
Small (3'7") Gnome, Chaotic Good (CR 3)
Armor Class 12
Hit Points 20 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)13 (+1) 13 (+1)13 (+1)
Skills History +3, Stealth +3
Senses Passive Perception 11
Languages Common, Gnome, Aquan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Onyx (20 gp). Freshwater pearl (14 gp). 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Taklinn Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a simple brown robe with black stripes complete with hood. He wears a broad hat to cover his moderate length red hair. His eyes are likewise gray.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He cannot resist a sob story and will often dote over anyone who has one.

History: Born in the south to a Marshal, Taklinn learned a great deal about his father's area of expertise. His parents enrolled him in a Warrior school at a young age so that he could practice his martial talents. Due to his spouse's obsession with being a Tanner they were divorced and he won custody of their son. He worked as a Marshal, and he later adopted a second son.

Motivation: To end his boredom; and to be a tanner again

Ideals: Gifted, Philantrophist. Flaws: Mundane. Bonds: Job, Family. Occupation: Marshal

Voice: Old thin voice

Attributes [hide]

Taklinn Bloodkith, Male Dwarf Warrior 12
Medium (4'4") Dwarf, Neutral Evil (CR 12)
Armor Class 10
Hit Points 110 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 16 (+3)17 (+3) 16 (+3)11 (+0)
Skills Investigation +7, Nature +7
Senses Passive Perception 13
Languages Common, Dwarven, Undercommon, Draconic, Abyssal
Attacks Melee +8 / 3d10+4, Ranged +4 / 3d10+0, Grapple +4

Possessions: Carnelian (30 gp). Jade (60 gp). Emerald (1600 gp). Tourmaline (60 gp). Alexandrite (1000 gp). Blue sapphire (1600 gp). Red-brown spinel (60 gp). Blue quartz (10 gp). Aquamarine (1000 gp). Fire opal (1600 gp).


Social Check DCs


Glim Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: This malnourished man is dressed in a clean black cloak covering his clean studded leather. He wears his white hair down. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He invites people to come help in his community garden.

History: Glim hails from a village terrorized by drow. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Days after completing his studies, news broke out that his hometown was attacked by drow. Glim was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: To reunite with his absent father; and an old rival family wants him found

Ideals: Philantrophist. Bonds: Poor, Attractive, Family, Enemies. Occupation: Fortune-teller

Voice: Thin and wheezing

Attributes [hide]

Glim Oomtrowl, Male Gnome Sorcerer 4
Small (3'5") Gnome, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 25 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 18 (+4)11 (+0) 12 (+1)13 (+1)
Skills Animal Handling +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1066

Possessions: 10 pp. 1 Minor magic item.


Social Check DCs


Ozyman Tosscobble, Male Halfling [Permalink]

Personal [hide]

Description: He wears black trousers with pastel and brown striped suspenders. He wears various colorful collared shirts. He carries with him a set of spears on his belt, each one with a amber on the hilt. His white hair is unkempt and raggedy. He wears a mask on his face.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. When he's not drinking or sleeping the drinks off, he's doing writing.

History: Born to a poor family in the city he treasured whatever gifts he got. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to find somewhere to settle down

Ideals: Fighting, Artistic. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Banker

Voice: Spits and sputters

Attributes [hide]

Ozyman Tosscobble, Male Halfling Barbarian 8
Small (3'2") Halfling, Chaotic Good (CR 8)
Armor Class 13
Hit Points 52 (8d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)16 (+3) 13 (+1)18 (+4)
Skills Intimidation +7, Medicine +4
Senses Passive Perception 11
Languages Common, Halfling, Sylvan, Celestial, Ignan
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2

Possessions: 1100 gp. 1 Minor magic item.


Social Check DCs


Roger Tinley, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he sports black clothing, slightly heavier than average wear. His chestnut hair is slicked back into a classic pompadour. His hazel eyes lackadaisically let the world flow into them.

Personality: Roger wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Gifted from a young age, Roger studied abroad. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and he's repulsed by the pc

Ideals: Disciplined, Optimist, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Banker

Voice: Squeaky

Attributes [hide]

Roger Tinley, Male Human Fighter 1
Medium (5'4") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 13 (+1)14 (+2) 16 (+3)13 (+1)
Skills Investigation +4, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Gnome, Auran
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4

Possessions: 80 gp. 1 Banded mail.


Social Check DCs

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