Arumawann Turen, Male Gnome [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a pastel shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. He wears a deerstalker hat to cover his moderate length black hair. His brown eyes dart from person to person to random spaces in the air.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is harsh and unforgiving.
History: From birth he was tutored by a cruel and relentless mentor. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Ugly, Mundane, Antagonistic. Bonds: Mentor, Criminal record. Occupation: Bookbinder
Voice: Boston accent
Attributes [hide]
Small (3'7") Gnome, Neutral Evil (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 13 (+1) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +5
Possessions: Silver pearl (150 gp).
Morgran Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: This late middle aged man is well dressed, constantly wearing a tan suit, black shirt, and white tie and is in decent physical shape. He wears his blonde hair up in a very large beehive style do. His violet eyes have a joyful gleam in them most of the time.
Personality: Morgran speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is lazy, self-centered, vain, and jealous.
History: Gifted from a young age, Morgran studied abroad. Morgran abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Obtaining odd cultural Dwarven artifacts is his passion.
Ideals: Impeccable, Gifted. Flaws: Selfish. Bonds: Adventurer. Occupation: Architect
Voice: Pirate accent
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 17 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll, Infernal
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 300 gp.
Godfrey Blankley, Male Human [Permalink]
Personal [hide]
Description: He wears a pastel shirt with thin brown vertical stripes and tan pants. He carries a battered mace and tarnished shield as well. His long brown hair is drawn into a two foot long braid. His face is scarred and worn.
Personality: Prone to second guessing himself, he comes off as nervous. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He got into the Dyer business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Godfrey fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He'd like to take his coworkers down a peg; and he would like to get married and retire
Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Has a crush, Job. Occupation: Dyer
Voice: Dutch accent
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 10 (+0) | 14 (+2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Ignan, Giant
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Aramil Firahel, Male Elf [Permalink]
Personal [hide]
Description: He wears a brown tunic with tan highlights, and long brown pants that bunch up around his shoes. His attire stands in sharp contrast to his trident, which is beautifully polished and possesses an ornate carving of a cross on it. His broad hat is riddled with cuts and holes. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: The child of western immigrants he idolized his father. He worked as a nervous Dilettante and found it very stressful. He inherited the family business which he has now maintained for 7 years.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Optimist. Flaws: Ugly, Insane. Bonds: Job, Immigrant, Slave. Occupation: Dilettante
Voice: Spanish accent
Attributes [hide]
Medium (4'8") Elf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 9 (-1) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Infernal, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 2400 sp.
Stannor Elderberry, Male Halfling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a fine chain shirt which he covers with pastel colored cloaks and clothing. He has wavy chestnut hair. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Calm and collected, he is a well trained Banker. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Sold as a small child to a wizard, Stannor was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He made a point of taking high paying jobs and getting most of it up front. He has drifted from career to career and currently works as a Banker.
Motivation: He has passion for adventuring and risk; and expand his business
Ideals: Justice. Bonds: Job, Mentor, Adventurer. Occupation: Banker
Voice: French accent
Attributes [hide]
Small (2'11") Halfling, Lawful Evil (CR 6)
Armor Class 12
Hit Points 36 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 15 (+2) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Infernal, Druidic
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 600 gp.
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Their contribution stands as a beacon of hope for all adventurers!
