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Kipper Gummen, Male Gnome [Permalink]

Personal [hide]

Description: This man stands a little under 3'2" and is a bit bulky. He is very muscular particularly in the legs. He wears baggy pastel pantaloons and a brown scarf. His hair is red and curly. His fair skin shows little sign of his aristocratic breeding.

Personality: He is witty, but his monotone delivery comes off as unnerving He is obsessed with his god.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Joker. Flaws: Disease, Antagonistic. Bonds: Attractive, Religious. Occupation: Crown-heir

Voice: Spits words with contempt

Attributes [hide]

Kipper Gummen, Male Gnome Monk 4
Small (3'2") Gnome, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 37 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 17 (+3)13 (+1) 13 (+1)13 (+1)
Skills Athletics +2, Insight +3
Senses Passive Perception 11
Languages Common, Gnome, Elven
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +3

Possessions: 1 Healer’s kit. 1 Masterwork Musical instrument. 1 Good lock. 1 Bullseye lantern.


Social Check DCs


Thorpe Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: A 2'11" western man, he dresses well, wearing grey shirts, loose pants, and blazers most of the time. His hair is short and silver. His eyes are green and he is always smoking a pipe.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is frequently practicing swordplay.

History: Born in a small village he learned the ways of the warrior from his father. His father took him hunting and taught him how to get in the mind of other creatures. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his old friends.

Ideals: Fighting. Bonds: Attractive, Military, Nature, Adventurer. Occupation: Engraver

Voice: Voice breaks

Attributes [hide]

Thorpe Hogcollar, Male Halfling Expert 1
Small (2'11") Halfling, Chaotic Good (CR 1)
Armor Class 14
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 12 (+1)11 (+0) 9 (-1)16 (+3)
Skills Arcana +2, Deception +5
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 30 pp.


Social Check DCs


Gale Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: This malnourished man wears a well pressed and immaculate suit (or dress). He has done his best to style his yellow fur to look like a famous performer. He has hazel eyes and a grey hat with a green feather.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He enjoys reading and quiet.

History: He was born blind and as such lacked many opportunities for work. Gale was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gale decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and a rival would like him out of the picture

Ideals: Logical. Flaws: Antagonistic, Disease. Bonds: Poor, Criminal record. Occupation: Healer

Voice: Soothing and warm

Attributes [hide]

Gale Of Clay, Male Tabaxi Rogue 2
Medium (5'10") Tabaxi, True Neutral (CR 2)
Armor Class 10
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 10 (+0)13 (+1) 14 (+2)15 (+2)
Skills Investigation +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 400 gp. 1 Tanglefoot bags.


Social Check DCs


Wrenn Munggen, Male Gnome [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a robe, a symbol of strength around his neck, and a sword on his belt. He has a small bristly mustache and wavy chestnut hair. His violet eyes are slightly larger than normal.

Personality: He will rave to anyone who will listen. Energy wise he seems alert and responsive.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was granted necromantic powers by his dying sister.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally

Ideals: Fighting, Professionalism, Gifted. Flaws: Insane. Bonds: Nature. Occupation: Laborer

Voice: Irish accent

Attributes [hide]

Wrenn Munggen, Male Gnome Cleric 4
Small (3'2") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 29 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 16 (+3)9 (-1) 18 (+4)10 (+0)
Skills History +1, Investigation +1
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14532000000

Possessions: 38000 sp.


Social Check DCs


Thamuz Serenity, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His attire stands in sharp contrast to his crossbow, which is beautifully polished and possesses an ornate carving of a rose on it. He has wavy brown hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He is a Performer first and foremost. He believes firmly that knowledge should be universal. He believes the world needs to unite to get rid of gnolls once and for all.

History: Born in the west to a Performer, Thamuz learned a great deal about his mother's area of expertise. A gifted student he started as a Apothecary, but he got bored and became a Performer. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Entrepeneur, Logical. Bonds: Attractive, Job, Enemies. Occupation: Performer

Voice: Slow speaker

Attributes [hide]

Thamuz Serenity, Male Tiefling Warlock 2
Medium (5'0") Tiefling, Lawful Evil (CR 2)
Armor Class 9
Hit Points 20 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 18 (+4)12 (+1) 10 (+0)15 (+2)
Skills Acrobatics +1, Investigation +3
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11220

Possessions: 160 gp. 1 Buckler.


Social Check DCs

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