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NPC Generator

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Advanced [show]


Bilbron Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a worn and beaten armor. His red hair is drawn into a tight pony tail with a card scrunchie. His gray eyes dart from person to person.

Personality: Stoic and calm, he prefers to meditate than take action. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He got into the Bricklayer business at a young age. His childhood dream was to be a Miller, but he was a colossal failure. He has since lost track of the people in his past.

Motivation: He is greedy; and marry his sister to traveling adventurers

Ideals: Disciplined. Flaws: Ugly. Bonds: Family, Job, Rich. Occupation: Bricklayer

Voice: Switch between two voices

Attributes [hide]

Bilbron Nucklestamp, Male Gnome Fighter 14
Small (3'6") Gnome, True Neutral (CR 14)
Armor Class 11
Hit Points 89 (14d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)11 (+0) 11 (+0)13 (+1)
Skills Acrobatics +5, Animal Handling +5
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +6 / 4d6+1, Ranged +5 / 4d6+0, Grapple +5

Possessions: 500 pp. Silver comb with moonstones (200 gp). A necklace of small pink pearls (6000 gp).


Social Check DCs


Emerald Of World, Male Tabaxi [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Glassblower. He has a slight overbite and is overall scrawny. His fur, while still mostly red, has prominent grey streaks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: The child of a Beggar, who enjoyed hunting, Emerald was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He has drifted from career to career and currently works as a Glassblower.

Motivation: He wants nothing more than to rejoin the army; and he is unsatisfied with his job

Flaws: Antagonistic, Fearful. Bonds: Nature, Job, Military. Occupation: Glassblower

Voice: Scandinavian accent

Attributes [hide]

Emerald Of World, Male Tabaxi Rogue 10
Medium (5'10") Tabaxi, Chaotic Good (CR 10)
Armor Class 12
Hit Points 49 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)11 (+0) 12 (+1)13 (+1)
Skills Athletics +6, Religion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +4

Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lone Running, Male Tabaxi [Permalink]

Personal [hide]

Description: This younger middle-aged man wears skinny pants and wears a green and brown robe with the hood down, and a wedding ring on his left hand. He wears a small hat to hide his balding. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Lone was born with his mother's beautiful face. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He used his abilities to trick people and travel the world for free.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Athletic. Flaws: Addict. Bonds: In love, Criminal record, Attractive. Occupation: Fortune-teller

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Lone Running, Male Tabaxi Expert 10
Medium (5'5") Tabaxi, Chaotic Evil (CR 10)
Armor Class 14
Hit Points 25 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 11 (+0)10 (+0) 14 (+2)14 (+2)
Skills Insight +6
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4

Possessions: 1700 gp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Solid gold idol (300 gp). Large well-done wool tapestry (300 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Eyepatch with mock eye of sapphire and moonstone (400 gp). Gold dragon comb with red garnet eye (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theodoric Ryley, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a white tunic with brown highlights, and long green pants that bunch up around his shoes. His hair is always cut to a buzz. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Theodoric hails from a village terrorized by illithids. While studying, he fell in love. They married and had a daughter. Days after completing his studies, news broke out that his hometown was attacked by illithids. Theodoric was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: He wants revenge against illithids.

Ideals: Optimist. Flaws: Shy. Bonds: Immigrant, Attractive, In love, Enemies. Occupation: Bowyer

Voice: French accent

Attributes [hide]

Theodoric Ryley, Male Human Aristocrat 11
Medium (5'2") Human, Lawful Evil (CR 11)
Armor Class 12
Hit Points 87 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 17 (+3)12 (+1) 17 (+3)12 (+1)
Skills Athletics +4, Investigation +5
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +5

Possessions: 1000 gp. Silver-plated steel longsword with jet jewel in hilt (600 gp). Solid gold idol (1100 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (60 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Solid gold idol (1100 gp).


Social Check DCs


Hobart Glenfellow, Male Halfling [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He dresses like a well dressed Weaver does. His golden hair is lengthy and is close to two feet long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He got into the Weaver business at a young age. A gifted student he started as a Knight, but he got bored and became a Weaver. He has worked as a Weaver like his father before him.

Motivation: Expand his business; and further expansion of business

Flaws: Insomniac, Depressed. Bonds: Job, Attractive, Rich. Occupation: Weaver

Voice: Jamaican accent

Attributes [hide]

Hobart Glenfellow, Male Halfling Ranger 6
Small (3'0") Halfling, True Neutral (CR 6)
Armor Class 14
Hit Points 44 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 16 (+3)10 (+0) 14 (+2)8 (-1)
Skills Performance +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 40000 cp. Amethyst (110 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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