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Advanced [show]


Ulfgar Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He has a large brown mantle and cape that has been intricately interwoven into his black robe. His red hair is lengthy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was raised in a island tribe. Over the years he perfected his riding and shooting skills. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To protect his home.

Ideals: Athletic. Flaws: Antagonistic. Bonds: Adventurer, Nature, Guardian. Occupation: Jeweler

Voice: Sounds elderly

Attributes [hide]

Ulfgar Durthane, Male Dwarf Commoner 2
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)16 (+3) 15 (+2)10 (+0)
Skills Athletics +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Dwarven, Infernal, Aquan, Auran
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +3

Possessions: 100 gp.


Social Check DCs


Erky Murnig, Male Gnome [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is well dressed, but even with his fine clothing he looks run-down. His silver hair is unkempt and raggedy. His amber unseeing eyes seem to look past you.

Personality: He will rave to anyone who will listen. He is obsessed with a lost civilization.

History: Born to a poor family in the city he treasured whatever gifts he got. While he appears to be a normal Gnome, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He desires power and/or immortality; and obtaining odd cultural gnomish artifacts is his passion

Flaws: Ugly, Disease, Insane. Bonds: Poor, Adventurer. Occupation: Shipwright

Voice: Soothing and warm

Attributes [hide]

Erky Murnig, Male Gnome Adept 1
Small (3'3") Gnome, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 17 (+3)12 (+1) 11 (+0)13 (+1)
Skills Athletics +4, Nature +3
Senses Passive Perception 10
Languages Common, Gnome, Ignan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 40 pp.


Social Check DCs


Adrex Lhamboldennish, Male Dragonborn [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright tan and black, and wears rings and necklaces with large, colorful gems. He is physically well-built. His crest, while still mostly bronze, has prominent grey streaks. His eyes are likewise red. His teeth are yellowed and unaligned.

Personality: A skeptical and narcissistic man, Adrex's first love is himself. His second love is also himself. He does not trust anyone and sleeps with one eye open.

History: He was born in the west, but his parents moved at a very young age to the south. His parents enrolled him in a Commoner school at a young age so that he could practice his druidic talents. He moves from town to town, unable to find a place to settle.

Motivation: He has money and likes to spend it.

Ideals: Impeccable, Gifted. Flaws: Ugly, Insomniac. Bonds: Rich, Immigrant. Occupation: Carpenter

Voice: Forgets to breathe while speaking

Attributes [hide]

Adrex Lhamboldennish, Male Dragonborn Commoner 1
Medium (6'7") Dragonborn, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 17 (+3)16 (+3) 17 (+3)13 (+1)
Skills Animal Handling +5
Senses Passive Perception 13
Languages Common, Goblin, Sylvan, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 130 gp. 1 Banded mail.


Social Check DCs


Aldous Beckwith, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears his hair in dreadlocks. He tend to wears goggles to shield his eyes.

Personality: He can speak with the recently deceased. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Nothing but the best is good enough for him; and wishes to resurrect an old love

Ideals: Gifted, Impeccable. Bonds: Rich, In love. Occupation: Barrister

Voice: Slurs words

Attributes [hide]

Aldous Beckwith, Male Human Ranger 1
Medium (5'1") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)10 (+0) 10 (+0)10 (+0)
Skills Animal Handling +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 700 sp. Zircon (80 gp).


Social Check DCs


Naal Iranapha, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a green tunic with white highlights, and long tan pants that bunch up around his shoes. With bright golden hair and a scraggly beard. He wears a mask on his face.

Personality: Abrasive and pushy, he has a hard time making friends. He does not trust anyone and sleeps with one eye open.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His mother had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and obtaining odd cultural half-elven artifacts is his passion

Flaws: Antagonistic, Insomniac. Bonds: Religious, Rich, Adventurer. Occupation: Fortune-teller

Voice: Italian accent

Attributes [hide]

Naal Iranapha, Male Half-Elf Aristocrat 9
Medium (5'5") Half-Elf, Lawful Evil (CR 9)
Armor Class 13
Hit Points 67 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 17 (+3)13 (+1) 11 (+0)15 (+2)
Skills Investigation +4, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Elven, Giant
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3

Possessions: 1100 gp.


Social Check DCs

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