Emerald In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: He typically wears brown cloth garments or leather armor. He wears a colorful flower in his cinnamon fur. His eyes are blue and catlike.
Personality: He never swears and excessively uses polite adverbs when speaking. He takes great joy in being the best Junk Dealer in town.
History: He was born into a rich family. After coming to the age of reason, Emerald took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has achieved small success as a Junk Dealer.
Motivation: To be a Servant again; and he is unsatisfied with his job
Ideals: Optimist, Gifted. Bonds: Attractive, Job, Rich. Occupation: Junk Dealer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'4") Tabaxi, Neutral Evil (CR 10)
Armor Class 14
Hit Points 78 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 16 (+3) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Undercommon, Goblin
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +5
Possessions: Moss agate (13 gp). Black star sapphire (1600 gp). Lapis lazuli (13 gp). Golden yellow topaz (1200 gp).
Amnon Comedy, Male Tiefling [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he very much looks the part of a Detective. He wears a top hat to cover his moderate length purple hair. His gold eyes have a joyful gleam in them most of the time.
Personality: Eccentric and domineering, Amnon will drive conversation. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born several months after his mother was called into army service. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He struck the Detective job and began his own company from there.
Motivation: Further expansion of business.
Ideals: Extrovert. Bonds: Job, Adventurer, Military, Mentor. Occupation: Detective
Voice: Uses sign language
Attributes [hide]
Medium (6'9") Tiefling, Lawful Good (CR 14)
Armor Class 12
Hit Points 72 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 13 (+1) | 17 (+3) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Draconic, Goblin
Attacks Melee +8 / 4d6+3, Ranged +7 / 4d6+2, Grapple +3
Possessions: 1000 gp. Azurite (13 gp). Violet garnet (1600 gp). Moss agate (13 gp). Hematite (13 gp). Jade (100 gp). Hematite (13 gp). Star rose quartz (70 gp). Aquamarine (1600 gp). Golden pearl (100 gp). Star rose quartz (70 gp). Rock crystal (70 gp). Hematite (13 gp). Eye agate (13 gp). Carnelian (70 gp). Aquamarine (1600 gp). Azurite (13 gp). 1 Medium magic item.
Ashgarn Tewksbury, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He tends to wear a large blue jacket. He has shaved his head bald. His brown eyes have a joyful gleam in them most of the time.
Personality: He is fixated on the number 71. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He is a Lamia in disguise. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has dedicated himself to building a better trade route.
Motivation: He's repulsed by the PC; and a need for knowledge about a nearby landmark
Ideals: Athletic, Gifted. Flaws: Insane, Antagonistic. Bonds: Adventurer, Mentor. Occupation: Engraver
Voice: Draws out vowels
Attributes [hide]
Medium (6'8") Half-Orc, Chaotic Good (CR 4)
Armor Class 12
Hit Points 10 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 15 (+2) | 11 (+0) | 11 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4
Possessions: 100 gp. 1 Minor magic item.
Kellen Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he is wearing the road beaten gear of a warrior. His red hair is singed and shortened. His gray eyes dart from person to person.
Personality: This man loves dancing and to teach people dancing more than just about anything. He does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: He was born in the south. He was an apprentice working in his mother's forge. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Wants to open a new tavern; and revenge
Ideals: Fighting, Artistic. Flaws: Ugly. Bonds: Enemies, Immigrant, Job. Occupation: Herbalist
Voice: Whispers
Attributes [hide]
Small (3'8") Gnome, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 43 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 13 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Orc
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +4
Possessions: 1200 gp. Freshwater pearl (7 gp). Hematite (7 gp). Golden pearl (130 gp).
Rûkdûg Law, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is muscular with a powerful set of arms. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born to a criminal king-pin and mafia family At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He got away from his former life and has fallen to alcoholism.
Motivation: He has decided he is irredeemable; and he's repulsed by the pc
Ideals: Persistence. Flaws: Shy, Addict, Antagonistic. Bonds: Criminal record. Occupation: Stableman
Voice: Dutch accent
Attributes [hide]
Medium (5'0") Half-Orc, Lawful Evil (CR 4)
Armor Class 13
Hit Points 18 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 11 (+0) | 11 (+0) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Gold and topaz bottle stopper cork (400 gp). 1 Minor magic item.
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