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NPC Generator

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Advanced [show]


Silvo Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: He wears baggy brown pantaloons and a violet scarf. His head has been shaved. His amber eyes dart from person to person.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He is a font of random trivia from the lore and stories he has discovered

History: He was born a particularly ugly child, much to the horror of his parents. Silvo was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Silvo decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He has decided he is irredeemable; and he wants revenge against goblins

Ideals: Logical, Persistence. Flaws: Ugly. Bonds: Enemies, Criminal record. Occupation: Dilettante

Voice: Irish accent

Attributes [hide]

Silvo Honeypot, Male Halfling Wizard 1
Small (3'4") Halfling, True Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)13 (+1) 8 (-1)13 (+1)
Skills Investigation +3, Persuasion +3
Senses Passive Perception 9
Languages Common, Halfling, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 600 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Hugh Dukakis, Male Half-Elf [Permalink]

Personal [hide]

Description: He tends to wear a large green jacket. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His brown hair is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He is mildly Half-Elf supremacist, though he does not identify as such. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Hugh took refuge in the old dungeon and found the beat up pickaxe and armor he uses now. After a long history of fighting, Hugh and his spouse have recently divorced.

Motivation: Find a way to reverse the transformation of his brother; and doesn't want to be a priest and was forced into it by his family

Ideals: Gifted. Flaws: Racist, Antagonistic. Bonds: Nature, Family. Occupation: Priest

Voice: German accent

Attributes [hide]

Hugh Dukakis, Male Half-Elf Commoner 5
Medium (5'0") Half-Elf, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 20 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)11 (+0) 11 (+0)9 (-1)
Skills Deception +2, Performance +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 800 gp. Zircon (70 gp). 1 Minor magic item.


Social Check DCs


Gerard Chester, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man sports black clothing, slightly heavier than average wear. His hair, while still mostly brown, has prominent grey streaks. His skin is flawless and his gray eyes scan people very quickly.

Personality: He has always had a great fascination with Human culture. He does not trust anyone and sleeps with one eye open.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Logical. Flaws: Racist, Insomniac, Insane. Bonds: Attractive. Occupation: Spice Merchant

Voice: Voice breaks

Attributes [hide]

Gerard Chester, Male Human Warrior 1
Medium (6'1") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 14 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 18 (+4)13 (+1) 14 (+2)14 (+2)
Skills Performance +4, Stealth +3
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 700 sp. 1 Everburning torch.


Social Check DCs


Gomory Richie, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is short and brown. He has a tattooed face.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Server arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He'd like to take his coworkers down a peg; and he is greedy

Ideals: Entrepeneur. Flaws: Cynical. Bonds: Attractive, Job, Rich. Occupation: Server

Voice: Creaky witch voice

Attributes [hide]

Gomory Richie, Male Human Paladin 1
Medium (5'8") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)11 (+0) 10 (+0)12 (+1)
Skills Athletics +4, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: Just what you see.


Social Check DCs


Xappan Merit, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a robe, a symbol of magic around his neck, and a spear on his belt. His silver hair is lengthy and is close to two feet long. His black eyes are slightly larger than normal.

Personality: He is mildly Tiefling supremacist, though he does not identify as such. He receives visions of the future at random moments

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. By chance he met his sister recently and the two have been together since.

Motivation: To reunite with his absent father; and to find somewhere to settle down

Ideals: Fighting, Gifted. Flaws: Racist, Mundane. Bonds: Family. Occupation: Bellfounder

Voice: Breathy voice

Attributes [hide]

Xappan Merit, Male Tiefling Barbarian 8
Medium (6'5") Tiefling, True Neutral (CR 8)
Armor Class 12
Hit Points 47 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)14 (+2) 13 (+1)11 (+0)
Skills Deception +3, Medicine +4
Senses Passive Perception 11
Languages Common, Gnoll, Draconic
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs

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