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Advanced [show]


Art In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft white waves gently in the breeze. His fur is lavender and curly. His eyes are hazel and beady.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Flattery will make him almost putty in your hands.

History: Art lived on a farm with his mother, near the main road leading to a nearby town. His mother had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: Find a way to reverse the transformation of his sister.

Ideals: Passionate. Flaws: Ugly, Selfish. Bonds: Rich, Family. Occupation: Blacksmith

Voice: Dark and ominous

Attributes [hide]

Art In the Wind, Male Tabaxi Warrior 3
Medium (5'4") Tabaxi, Neutral Evil (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)17 (+3) 13 (+1)10 (+0)
Skills Sleight of Hand +2, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 pp. Smoky quartz (30 gp). Black pearl (500 gp). Blue quartz (5 gp).


Social Check DCs


Hugh Branson, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'4". He wears dark leathers with embroidery, and his gloved hand is found clutching a axe. His red hair is still thick. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Confrontational and typically high on some drug or another. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Hugh was born in the north. At a young age he loved to build and create. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He wants nothing more than to rejoin the army; and he wants to meet his childhood hero

Ideals: Justice, Persistence. Flaws: Addict. Bonds: Adventurer, Military. Occupation: Glassblower

Voice: Middle-eastern accent

Attributes [hide]

Hugh Branson, Male Human Druid 3
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 9 (-1)17 (+3) 16 (+3)16 (+3)
Skills Animal Handling +5, Arcana +5
Senses Passive Perception 13
Languages Common, Abyssal, Auran, Elven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 300 gp. Obsidian (4 gp).


Social Check DCs


Mûg Ainsworth, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He is dressed in a clean brown cloak covering his clean studded leather. With bright red hair and a scraggly beard. His blue eyes are slightly larger than normal.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born the only child of a wealthy merchant. His mother was a soldier and died while he was still young. Mûg was left his mother's suit of armor and trained in its use and care. Due to his spouse's obsession with being a Fortune-teller they were divorced and he won custody of their son. He worked as a Mason, and he later adopted a second son.

Motivation: Marry his brother to traveling adventurers; and retire the richest man in the south

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Family, Mentor, Military. Occupation: Mason

Voice: Switch between two voices

Attributes [hide]

Mûg Ainsworth, Male Half-Orc Monk 8
Medium (5'7") Half-Orc, Lawful Good (CR 8)
Armor Class 11
Hit Points 57 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)10 (+0) 15 (+2)14 (+2)
Skills Performance +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: 1600 gp. Fiery yellow corundum (1500 gp). White pearl (110 gp). Zircon (40 gp). Bloodstone (40 gp).


Social Check DCs


Nim Hanali, Male Elf [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He usually wears his blue robe and has his halberd always slung over his shoulder. His chestnut hair is braided into rings. He has a dull look in his green eyes.

Personality: He is a hateful person. He taunts others and blames them for his problems. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He is searching for what he claims is his rightful reward.

Motivation: Obtaining odd cultural Elven artifacts is his passion.

Flaws: Ugly, Antagonistic. Bonds: Rich, Family, Adventurer. Occupation: Layabout

Voice: Switch between two voices

Attributes [hide]

Nim Hanali, Male Elf Sorcerer 13
Medium (5'2") Elf, True Neutral (CR 13)
Armor Class 15
Hit Points 33 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)21 (+5) 10 (+0)17 (+3) 12 (+1)16 (+3)
Skills Persuasion +7, Religion +7
Senses Passive Perception 11
Languages Common, Elven, Terran, Celestial, Gnoll
Attacks Melee +6 / 4d4+2, Ranged +9 / 4d4+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1566666640

Possessions: 4000 gp. Moss agate (10 gp). Hematite (10 gp). Rhodochrosite (10 gp). Aquamarine (1500 gp). Jade (80 gp). Rock crystal (60 gp). Black pearl (1500 gp). Jet (80 gp). Eye agate (10 gp). Golden yellow topaz (1500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kriv Raghthroknaar, Male Dragonborn [Permalink]

Personal [hide]

Description: This tall, slender man has the majority of his body covered in plate. He has dyed his greying red crest a little too much giving a sharp red color. His red eyes have a joyful gleam in them most of the time.

Personality: He is witty, but his monotone delivery comes off as unnerving He has a habit of throwing himself into exceedingly dangerous situations.

History: Kriv hails from a village terrorized by illithids. A gifted student he started as a Assassin, but he got bored and became a Spice Merchant. He now owns his own business.

Motivation: To prove his worth to the world; and to be a assassin again

Ideals: Joker. Flaws: Impulsive. Bonds: Enemies, Job. Occupation: Spice Merchant

Voice: Speaks with a cold

Attributes [hide]

Kriv Raghthroknaar, Male Dragonborn Expert 3
Medium (6'2") Dragonborn, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)16 (+3) 10 (+0)13 (+1)
Skills Acrobatics +2, Investigation +5
Senses Passive Perception 10
Languages Common, Druidic, Draconic, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +5

Possessions: 300 gp. 1 Half-Plate.


Social Check DCs

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