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Advanced [show]


Kriv Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. His green crest is drawn into a tight pony tail with a butterfly scrunchie. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has always had a great fascination with Dragonborn culture. As long as the job gets done he does not care how it got done.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Barkeep arts, while his mother instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and he uses money and sex appeal to get what he needs

Ideals: Professionalism. Flaws: Insane, Racist. Bonds: Attractive, Rich. Occupation: Barkeep

Voice: pre-pubescent

Attributes [hide]

Kriv Xephyrbahnor, Male Dragonborn Druid 2
Medium (6'2") Dragonborn, Lawful Good (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)10 (+0) 12 (+1)18 (+4)
Skills Medicine +3, Performance +6
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 160 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Hupe Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: He has a missing left leg. He tends to wear a large green jacket. He wears his red hair down. His otherwise smooth face is marked with small tiny scars.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Hupe lived on a farm with his father, near the main road leading to a nearby town. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is greedy; and doesn't want to be a fletcher and was forced into it by his family

Ideals: Joker, Persistence. Flaws: Antagonistic. Bonds: Family, Rich. Occupation: Fletcher

Voice: Ums and uhs a lot

Attributes [hide]

Hupe Wildheart, Male Halfling Paladin 9
Small (3'1") Halfling, Chaotic Evil (CR 9)
Armor Class 15
Hit Points 63 (9d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 14 (+2)13 (+1) 15 (+2)14 (+2)
Skills Acrobatics +7, Arcana +4
Senses Passive Perception 12
Languages Common, Halfling, Orc
Attacks Melee +4 / 3d4+1, Ranged +7 / 3d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1000 gp. Sard (60 gp). Banded agate (4 gp). Aquamarine (1200 gp). Golden pearl (40 gp). Tourmaline (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Windy Of World, Male Tabaxi [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears tight fighting clothing, which leaves very little to the imagination. His fur, while still mostly red, has prominent grey streaks. His fierce copper eyes like to dwell on things.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born to a criminal king-pin and mafia family His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He used his abilities to trick people and travel the world for free.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Fighting, Extrovert. Flaws: Mundane. Bonds: Criminal record. Occupation: Ruler

Voice: Rhymes sentences (sorry)

Attributes [hide]

Windy Of World, Male Tabaxi Expert 10
Medium (5'1") Tabaxi, Lawful Evil (CR 10)
Armor Class 12
Hit Points 67 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 16 (+3)16 (+3) 9 (-1)19 (+4)
Skills Intimidation +8, Persuasion +8
Senses Passive Perception 9
Languages Common, Sylvan, Giant, Dwarven
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3

Possessions: 110 pp. Blue quartz (11 gp). Bloodstone (20 gp). Jet (60 gp). Banded agate (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ozyman Leagallow, Male Halfling [Permalink]

Personal [hide]

Description: An older man who wears dark leathers with embroidery, he is not a threatening figure. His blonde hair is styled in orderly dreadlocks. His green eyes are slightly larger than normal.

Personality: Always inclined to offer people food he seems plenty friendly. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: His father raised him in a mountain cabin. A gifted student he started as a Bather, but he got bored and became a Knight. He has drifted from career to career and currently works as a Knight.

Motivation: Wants to work out more often; and sabotage a competitor

Ideals: Philantrophist, Fighting, Athletic. Bonds: Nature, Job. Occupation: Knight

Voice: Mousy voice

Attributes [hide]

Ozyman Leagallow, Male Halfling Expert 3
Small (3'2") Halfling, Neutral Good (CR 3)
Armor Class 12
Hit Points 10 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 8 (-1)13 (+1) 13 (+1)14 (+2)
Skills Athletics +3, Perception +3
Senses Passive Perception 13
Languages Common, Halfling, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 2800 sp. 1 Masterwork Artisan’s tools. 1 Disguise kit.


Social Check DCs


Pirithin Swiftwhistle, Male Halfling [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears dull violet sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed greataxe, just in case. He wears a feathered hat to hide his balding. He is baby faced.

Personality: Stoic and calm, he prefers to meditate than take action. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born into a rich family. Pirithin was born on a far northern forest where he grew up under the tutelage of his father, an expert Stableman. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greataxe.

Motivation: Obtaining odd cultural Halfling artifacts is his passion; and he's looking for his big break

Ideals: Disciplined. Bonds: Has a crush, Adventurer, Rich, Immigrant. Occupation: Stableman

Voice: Hard of hearing, loud

Attributes [hide]

Pirithin Swiftwhistle, Male Halfling Aristocrat 1
Small (2'10") Halfling, True Neutral (CR 1)
Armor Class 14
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 9 (-1)14 (+2) 17 (+3)14 (+2)
Skills Nature +4, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Halfling, Druidic, Terran
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 600 sp.


Social Check DCs

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