Mûzglob Tickle, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a pastel armored body suit, with a simple black line shooting up and back down. He has wavy silver hair. He is very pretty but has cold, dead eyes.
Personality: He is witty, but his monotone delivery comes off as unnerving He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He worked as a nervous Carter and found it very stressful. He now owns his own business.
Motivation: Wants to open a new tavern; and he is unsatisfied with his job
Ideals: Joker. Flaws: Mundane. Bonds: Attractive, Job. Occupation: Carter
Voice: Nasally tone
Attributes [hide]
Medium (6'0") Half-Orc, Chaotic Good (CR 8)
Armor Class 10
Hit Points 47 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 900 gp.
Hamil Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears light armors faded through time and improper care. He has a long chestnut beard with little hanging trinkets. He wears round tiny glasses practically rammed into his face.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He has a minor phobia of water and hates getting wet.
History: Sold as a small child to a wizard, Hamil was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He's looking for his big break; and he is wracked by social anxiety
Flaws: Fearful. Bonds: Attractive, Mentor, Adventurer. Occupation: Hunter
Voice: Creaky witch voice
Attributes [hide]
Small (3'2") Halfling, Chaotic Evil (CR 16)
Armor Class 16
Hit Points 56 (16d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 20 (+5) | 13 (+1) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Aquan
Attacks Melee +8 / 4d10+3, Ranged +10 / 4d10+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 4 |
Possessions: 7000 gp. Fire opal pendant on a fine gold chain (500 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (90 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Large well-done wool tapestry (500 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (90 gp). Solid gold idol (1200 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). A silver and pearl hairclip (90 gp). Embroidered silk and velvet mantle with numerous moonstones (2800 gp). Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). Large well-done wool tapestry (500 gp). Sapphire pendant on gold chain (2800 gp). Embroidered silk and velvet mantle with numerous moonstones (2800 gp).
Nicor Grief, Male Tiefling [Permalink]
Personal [hide]
Description: This man wears a worn and beaten armor. He has a penchant for wearing a ring with an oversized topaz on his left hand. He has done his best to style his white hair to look like a famous performer. He wears large thick round spectacles.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. From his teen years he was always beautiful and desirable, so people have always doted on him. He now mingles about in high society.
Motivation: He is terrified, and will act out of fear.
Flaws: Fearful, Disease, Insomniac. Bonds: Rich, Attractive. Occupation: Barkeep
Voice: Pirate accent
Attributes [hide]
Medium (6'7") Tiefling, True Neutral (CR 5)
Armor Class 11
Hit Points 11 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 10 (+0) | 13 (+1) | 16 (+3) | 19 (+4) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 1 |
Possessions: 600 gp. Aquamarine (1200 gp). Black pearl (1200 gp). Moss agate (7 gp). Jade (50 gp). 1 Minor magic item. 1 Minor magic item.
Traubon Graybeard, Male Dwarf [Permalink]
Personal [hide]
Description: He stands about 4'1" and wears a black vest and prefers yellow and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. His right leg appears badly burned and disfigured. He has no hair. His eyes, though not visible through his cowl, are gray.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Sold as a small child to a necromancer, Traubon was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He used his abilities to travel the world and help people.
Motivation: Seeks redemption.
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Mentor. Occupation: Assassin
Voice: High pitched and raspy
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 8)
Armor Class 12
Hit Points 51 (8d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Halfling, Draconic
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +3
Possessions: 400 gp. Blue quartz (12 gp). Blue sapphire (1500 gp). Malachite (12 gp). Jasper (30 gp). Sardonyx (30 gp). Carnelian (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Snafû Graeme, Male Half-Orc [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears loose pants and a collared shirt complete with sweater beneath his coat. His moppish black hair is in a traditional bowl cut. His face is scarred and worn.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Snafû was raised in a hard working conservative environment. He took every job he could get his hands on, but the opportunities for Half-Orcs in the west were limited. He moves from town to town, unable to find a place to settle.
Motivation: Further expansion of business; and sabotage a competitor
Ideals: Joker, Philantrophist. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Layabout
Voice: Low range voice
Attributes [hide]
Medium (6'9") Half-Orc, Lawful Neutral (CR 15)
Armor Class 11
Hit Points 124 (15d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 16 (+3) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +6
Possessions: 1000 gp. Hematite (8 gp). Chalcedony (40 gp). Citrine (40 gp). Jasper (40 gp). Freshwater pearl (8 gp). Peridot (40 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!