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NPC Generator

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Advanced [show]


Balam Principle, Male Tiefling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He dresses in brown turtlenecks beneath a tan coat with grey slacks. His purple hair is matted, messy, and big. His eyes are silver.

Personality: Stoic and calm, he prefers to meditate than take action. As long as the job gets done he does not care how it got done.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He dropped out of school before completing his studies. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To share knowledge with the world; and wants to work out more often

Ideals: Athletic, Disciplined, Professionalism, Logical. Flaws: Ugly. Occupation: Banker

Voice: Mousy voice

Attributes [hide]

Balam Principle, Male Tiefling Barbarian 8
Medium (6'4") Tiefling, Chaotic Good (CR 8)
Armor Class 12
Hit Points 73 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)14 (+2) 14 (+2)13 (+1)
Skills Medicine +5, Persuasion +4
Senses Passive Perception 12
Languages Common, Druidic, Orc
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Vondal Morigak, Male Dwarf [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Farmer. He has a moderate pudge and is not very fit. He has dyed his greying black hair a little too much giving a sharp black color. He is very pretty but has cold, dead eyes.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He also is a firm believer in the manly ideal.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has built up a small fortune and can afford his own way.

Motivation: Wants to raise his children well; and find a way to reverse the transformation of his brother

Ideals: Optimist. Flaws: Impulsive, Fearful. Bonds: Attractive, Rich, Family. Occupation: Farmer

Voice: Farmer accent

Attributes [hide]

Vondal Morigak, Male Dwarf Adept 2
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 17 (+3)16 (+3) 13 (+1)11 (+0)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Halfling, Celestial, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 1300 sp.


Social Check DCs


Therai Sympathy, Male Tiefling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He has a large tan mantle and cape that has been intricately interwoven into his green robe. He wears a top hat to hide his balding. His eyes are likewise white.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. As long as the job gets done he does not care how it got done.

History: Therai was raised in a hard working conservative environment. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He ran away from his former home and has been making his living as a Fletcher for the past few years.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Joker, Professionalism, Gifted. Bonds: Poor, Job. Occupation: Fletcher

Voice: Jittery and nervous

Attributes [hide]

Therai Sympathy, Male Tiefling Adept 4
Medium (6'9") Tiefling, Neutral Good (CR 4)
Armor Class 12
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)14 (+2) 14 (+2)12 (+1)
Skills Nature +4, Performance +3
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 300 gp.


Social Check DCs


Fallond Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears a green collared shirt and yellow pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt, marred by teas. He sports a flattop hair cut. His brown eyes are slightly larger than normal.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He receives visions of the future at random moments

History: He was raised by priests from a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was granted necromantic powers by his dying sister.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Religious, Mentor. Occupation: Fortune-teller

Voice: Can't modulate volume

Attributes [hide]

Fallond Helcral, Male Dwarf Druid 12
Medium (4'1") Dwarf, True Neutral (CR 12)
Armor Class 12
Hit Points 59 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
19 (+4)14 (+2) 13 (+1)14 (+2) 8 (-1)8 (-1)
Skills Arcana +6, Sleight of Hand +6
Senses Passive Perception 9
Languages Common, Dwarven, Abyssal, Gnome
Attacks Melee +8 / 3d10+4, Ranged +6 / 3d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 100 pp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arnold Haley, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears professional attire. His chestnut hair is smooth and relatively long. His amber eyes dart from person to person.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He believes the world needs to unite to get rid of brigands once and for all.

History: When he was but 5 years old his parents immigrated from the south. A few years later when the west was not economically sound they moved to his current location. He left for the south, certain he would find work there.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants revenge against brigands

Ideals: Athletic. Flaws: Sensitive. Bonds: Attractive, Enemies, Immigrant. Occupation: Shepherd

Voice: Complex vocabulary, royal

Attributes [hide]

Arnold Haley, Male Human Commoner 8
Medium (5'5") Human, Neutral Evil (CR 8)
Armor Class 11
Hit Points 20 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)16 (+3) 13 (+1)13 (+1)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 11
Languages Common, Aquan, Draconic, Gnoll
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +4

Possessions: 800 gp. Violet garnet (1400 gp). Blue star sapphire (1500 gp). Banded agate (15 gp). 1 Minor magic item.


Social Check DCs

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