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NPC Generator

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Advanced [show]


Tod Thistletop, Male Halfling [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He prefers to wear grey clothing when he does not wear armor. Beneath his clothing is a huge mess of scar tissue. He sports a flattop hair cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Prone to second guessing himself, he comes off as nervous. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He got into the Animal Trainer business at a young age. Tod was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He used his abilities to travel the world and help people.

Motivation: Meet up once more with his childhood friend; and to reunite with his old friends

Ideals: Philantrophist. Flaws: Shy. Bonds: Slave, Religious, Job, Adventurer. Occupation: Animal Trainer

Voice: French accent

Attributes [hide]

Tod Thistletop, Male Halfling Fighter 1
Small (2'11") Halfling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)14 (+2) 11 (+0)17 (+3)
Skills History +4, Nature +4
Senses Passive Perception 10
Languages Common, Halfling, Gnome, Draconic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 100 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gorbundus Kerrhylon, Male Dragonborn [Permalink]

Personal [hide]

Description: A 6'8" western man, he wears a lot of dark rich colors, with gold accents. His white crest is lengthy. His red eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is witty, but his monotone delivery comes off as unnerving He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: The child of a Mortician, who enjoyed hunting, Gorbundus was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Gorbundus took refuge in the large cave and found the beat up lance and armor he uses now. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge; and revenge

Ideals: Joker. Bonds: Attractive, Poor, Enemies, Nature. Occupation: Sculptor

Voice: Switch between two voices

Attributes [hide]

Gorbundus Kerrhylon, Male Dragonborn Bard 3
Medium (6'8") Dragonborn, Lawful Good (CR 3)
Armor Class 12
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 12 (+1)13 (+1) 15 (+2)16 (+3)
Skills Arcana +3, Investigation +3
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 1800 sp.


Social Check DCs


Chad Caerdonel, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears dull red sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scimitar, just in case. His black hair is singed and shortened. His face is covered beneath a completely black helmet.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is frequently practicing swordplay.

History: Gifted from a young age, Chad studied abroad. After coming to the age of reason, Chad took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and wants to work out more often

Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Military. Occupation: Priest

Voice: Raspy

Attributes [hide]

Chad Caerdonel, Male Half-Elf Warlock 5
Medium (5'9") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 43 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 17 (+3)11 (+0) 17 (+3)13 (+1)
Skills Animal Handling +6, Athletics +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 100 gp.


Social Check DCs


Resh Birkenhead, Male Half-Orc [Permalink]

Personal [hide]

Description: This man wears suspenders and red workpants. His shirt is yellow, and he wears a heavy red leather apron most of the time. He has a penchant for wearing a ring with an oversized emerald on his left hand. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. This brown eyed southerner is not easily forgotten.

Personality: Resh hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Resh grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Resh. He has built up a small fortune and can afford his own way.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Artistic, Fighting. Bonds: Rich, Criminal record, Military. Occupation: Knight

Voice: Indian accent

Attributes [hide]

Resh Birkenhead, Male Half-Orc Commoner 6
Medium (5'5") Half-Orc, Neutral Evil (CR 6)
Armor Class 12
Hit Points 27 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)11 (+0) 14 (+2)12 (+1)
Skills Arcana +3, Intimidation +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Gale In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears bulky white painted plate armor. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His long orange fur is drawn into a two foot long braid. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He snorts whenever he laughs or is feeling confident. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born in the south to a Actor, Gale learned a great deal about his father's area of expertise. He has chosen to use the inheritance that was left to him frivolously. He became a Actor soon after.

Motivation: Marry his sister to traveling adventurers; and balancing his hectic life and new actor responsibilities is difficult

Flaws: Shy. Bonds: Attractive, Job, Rich, Family. Occupation: Actor

Voice: Tuts and clicks tongue

Attributes [hide]

Gale In the Wind, Male Tabaxi Druid 17
Medium (6'4") Tabaxi, Neutral Evil (CR 17)
Armor Class 12
Hit Points 108 (17d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)12 (+1) 13 (+1)18 (+4)
Skills Investigation +7, Performance +10
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +8 / 5d4+2, Ranged +8 / 5d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156555

Possessions: 8000 gp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (70 gp). Silver comb with moonstones (100 gp). Large well-done wool tapestry (200 gp). Jeweled gold crown (5000 gp). Eyepatch with mock eye of sapphire and moonstone (400 gp). Gold dragon comb with red garnet eye (1100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). A life-sized copper and silver statuette of a cockatrice. (70 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Brass mug with jade inlays (200 gp). Solid gold idol (1200 gp).


Social Check DCs

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