Hugh Spaulding, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a weathered and beat up set of banded mail beneath an oversized red coat. He wears a Stetson hat to cover his moderate length blonde hair. This blue eyed easterner is not easily forgotten.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Hugh was born with his father's beautiful face. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Marry his sister to traveling adventurers.
Flaws: Shy, Fearful. Bonds: Attractive, Family. Occupation: Miner
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Draconic, Halfling
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 6000 cp.
Uraim Morigak, Male Dwarf [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a longbow, but if one is not available he will default to his kukri. He is bald on top and has large auburn tufts of hair around his ears. His face is covered beneath a completely black helmet.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born in the west, but his parents moved at a very young age to the north. A few years later when the north was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to have a good time and be beloved; and he uses money and sex appeal to get what he needs
Ideals: Optimist. Flaws: Ugly, Shy. Bonds: Immigrant. Occupation: Adventurer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 10)
Armor Class 13
Hit Points 88 (10d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 13 (+1) | 17 (+3) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Aquan, Sylvan, Auran
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
Possessions: Chrysoprase (30 gp). Jet (60 gp). Black star sapphire (1100 gp). Red-brown spinel (60 gp). Violet garnet (1500 gp). Golden yellow topaz (1500 gp). Malachite (15 gp). Rhodochrosite (15 gp).
Solomon England, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses in tan turtlenecks beneath a yellow coat with white slacks. His hair is long and brown with streaks of golden, and is pulled back with small tan clips. His beard is golden, braided, and well cared for. This gray eyed westerner is not easily forgotten.
Personality: Eccentric and domineering, Solomon will drive conversation. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Solomon was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He dropped out of school before completing his studies. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Balancing his hectic life and new Cartwright responsibilities is difficult; and to be a assassin again
Ideals: Extrovert, Logical, Justice. Bonds: Poor, Job. Occupation: Cartwright
Voice: Thin and wheezing
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
Possessions: Jade (60 gp).
Dench Brent, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a black shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. With a patchy brown beard and wild brown hair. He tend to wears goggles to shield his eyes.
Personality: Dench hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He receives visions of the future at random moments
History: When he was but 6 years old his parents immigrated from the north. He moved from fad to fad and when he turned 15 he discovered singing. He now mingles about in high society.
Motivation: He's attracted to the PC; and to settle down with his crush
Ideals: Artistic, Gifted. Bonds: Immigrant, Rich, Has a crush. Occupation: Cartwright
Voice: Jamaican accent
Attributes [hide]
Medium (5'5") Half-Orc, Chaotic Good (CR 9)
Armor Class 12
Hit Points 60 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 13 (+1) | 6 (-2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 3d4+4, Ranged +5 / 3d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 180 pp. Golden yellow topaz (600 gp). Deep blue spinel (600 gp). Pink pearl (140 gp). Hematite (8 gp). Blue sapphire (500 gp). Jasper (80 gp). Iolite (80 gp). 1 Minor magic item.
Fenriz Fortune, Male Tiefling [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a well pressed and immaculate suit (or dress). He wears his silver hair up. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born to loving parents in a slum to the west. His father was a soldier and died while he was still young. Fenriz was left his father's suit of armor and trained in its use and care. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He's looking for his big break.
Flaws: Insane, Shy. Bonds: Adventurer, Poor, Military. Occupation: Beggar
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'3") Tiefling, True Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 14 (+2) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 2000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
