Geoffrey Gracey, Male Half-Elf [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears just a black suit. His chestnut hair is lengthy and is close to two feet long. His eyes, though not visible through his cowl, are blue.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: His parents moved while he was still in utero so he is the first generation to be born here. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. He moves from town to town, unable to find a place to settle.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he is greedy
Ideals: Gifted. Flaws: Greedy. Bonds: Criminal record, Rich, Immigrant. Occupation: Guard
Voice: Boston accent
Attributes [hide]
Medium (5'10") Half-Elf, Neutral Evil (CR 4)
Armor Class 11
Hit Points 16 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Gnome, Giant
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 |
Possessions: 300 gp. Citrine (60 gp). Alexandrite (1100 gp).
Flask Of Stars, Male Tabaxi [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses in black turtlenecks beneath a blue coat with tan slacks. He sports a flattop fur cut. His fair skin shows little sign of his aristocratic breeding.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He comes from a rich southern family. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure.
Ideals: Athletic. Bonds: Immigrant, Attractive, Religious, Rich. Occupation: Healer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'7") Tabaxi, Chaotic Neutral (CR 9)
Armor Class 14
Hit Points 80 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 15 (+2) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal, Halfling
Attacks Melee +3 / 3d4+0, Ranged +7 / 3d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 800 gp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (30 gp).
Trym Royal, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man is wearing a long, black, dusty cloak. His brown hair is styled in orderly dreadlocks. He wears crescent spectacles with a black brim.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has all his life been fascinated with music.
History: Sold as a small child to a necromancer, Trym was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an apprentice working in his mother's forge. He struck the Spy job and began his own company from there.
Motivation: To be a Architect again.
Ideals: Persistence, Artistic. Bonds: Mentor, Job. Occupation: Spy
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 37 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 9 (-1) | 8 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 500 gp. 1 Minor magic item.
Hugh Hailey, Male Human [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate. He carries with him a set of bastard swords on his belt, each one with a amber on the hilt. He wears a broad hat to hide his balding. His fierce green eyes like to dwell on things.
Personality: He is extraordinarily eccentric. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born in the south. Hugh was born on a far southern desert where he grew up under the tutelage of his mother, an expert Junk Dealer. He left for the south, certain he would find work there.
Motivation: Sabotage a competitor; and expand his business
Ideals: Fighting. Flaws: Insane. Bonds: Job, Immigrant. Occupation: Junk Dealer
Voice: Soft and melodious
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 13 (+1) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 1 Breastplate.
Adrex Chumbyxirinnish, Male Dragonborn [Permalink]
Personal [hide]
Description: This eastern man wears suspenders and white workpants. His shirt is tan, and he wears a heavy white leather apron most of the time. His clothes are grease stained in places. His rusty crest is long and unkept. He has a tattooed face.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is skeptical of what others tell him and is slow to trust.
History: Adrex was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A gypsy cursed him at a young age, leading to his ugly appearance. He left for the east, certain he would find work there.
Motivation: He's repulsed by the PC.
Flaws: Ugly, Antagonistic, Shy. Bonds: Poor, Immigrant. Occupation: Baker
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Evil (CR 9)
Armor Class 10
Hit Points 47 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 17 (+3) | 17 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Ignan, Gnoll, Abyssal
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
Possessions: Amethyst (40 gp). Smoky quartz (50 gp). Rock crystal (50 gp). Zircon (50 gp).
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