Bharash Esstyrlynn, Male Dragonborn [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears an entirely blue suit with black socks and a vest with buckled shoes. His wide-brimmed hat is riddled with cuts and holes. He is missing an eye and his face is severely sunburned. His one remaining eye shines red.
Personality: Bharash is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Energy wise he seems alert and responsive.
History: Born in the south his family was never financially stable. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it.
Ideals: Extrovert, Professionalism. Flaws: Ugly. Bonds: Poor, Debt. Occupation: Mayor
Voice: Low and grunting
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Evil (CR 14)
Armor Class 12
Hit Points 101 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 15 (+2) | 12 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +9 / 4d6+4, Ranged +7 / 4d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 3 |
Possessions: 3000 gp. Jeweled gold crown (5000 gp). Gold dragon comb with red garnet eye (1800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Baern Thrahak, Male Dwarf [Permalink]
Personal [hide]
Description: This dark-skinned male wears professional attire. He is tall, broad shouldered and powerfully built. He has a golden handlebar mustache and slicked back golden hair. His otherwise smooth face is marked with small tiny scars.
Personality: Baern hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He is a bit of a xeno-phobe, disliking non-Dwarves.
History: He was born blind and as such lacked many opportunities for work. He has had some formal poetry training, and achieved minor success. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Dwarven compassion.
Ideals: Artistic. Flaws: Racist, Disease. Bonds: Attractive, Religious. Occupation: Knight
Voice: Sensual and smooth
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 8)
Armor Class 12
Hit Points 50 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 18 (+4) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Sylvan, Ignan, Orc
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 600 gp. Blue quartz (8 gp). Blue quartz (8 gp). Obsidian (8 gp). Red garnet (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Habor Elusive, Male Tiefling [Permalink]
Personal [hide]
Description: He is in excellent shape and wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair is white and very short. He is very pretty but has cold, dead eyes.
Personality: He snorts whenever he laughs or is feeling confident. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Habor lived on a farm with his mother, near the main road leading to a nearby town. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has built up a small fortune and can afford his own way.
Motivation: To reunite with his absent mother; and his spouse's relatives view him with great suspicion
Ideals: Athletic. Bonds: Rich, Attractive, Religious, Family. Occupation: Fortune-teller
Voice: Timid voice
Attributes [hide]
Medium (6'7") Tiefling, Chaotic Neutral (CR 8)
Armor Class 13
Hit Points 48 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 15 (+2) | 15 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Celestial
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3
Possessions: 40000 cp. Bloodstone (60 gp). Obsidian (11 gp). Jasper (60 gp).
Hupe Elderberry, Male Halfling [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He is wearing a long, red cloak. Beneath his clothing is a huge mess of scar tissue. His hair is long and auburn with streaks of silver, and is pulled back with small red clips. His beard is silver, braided, and well cared for. He has several tiny topaz earrings on each ear.
Personality: He dislikes all the random violence that takes place in the west. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was raised by priests from a young age. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Pacifist. Flaws: Antagonistic. Bonds: Slave, Rich, Mentor, Religious. Occupation: Actor
Voice: Hollow voice
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 34 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 15 (+2) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 700 gp.
Wrenn Miggledy, Male Gnome [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a slight overbite and is overall scrawny. He has done his best to style his golden hair to look like a famous performer. He wears crescent spectacles with a black brim.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born to a pair of adventurers, Wrenn grew up listening to his mother's many stories. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He inherited the family business which he has now maintained for 11 years.
Motivation: He wants nothing more than to rejoin the army; and his relatives are trying to arrange a marriage
Ideals: Passionate. Bonds: Adventurer, Family, Job, Military. Occupation: Adventurer
Voice: German accent
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 3)
Armor Class 13
Hit Points 31 (3d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 19 (+4) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Giant
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
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