Dynamic Of Shadows, Male Tabaxi [Permalink]
Personal [hide]
Description: 5'10" and lanky with angular features, he is an attractive figure. He dresses in black turtlenecks beneath a violet coat with black slacks. He wears his cinnamon fur down. He has a tattooed face.
Personality: He is business-like. He takes instructions and follows them to the letter. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. From his teen years he was always beautiful and desirable, so people have always doted on him. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To get a good night's sleep; and he is terrified, and will act out of fear
Ideals: Professionalism. Flaws: Fearful, Disease, Insomniac. Bonds: Attractive. Occupation: Marshal
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'10") Tabaxi, True Neutral (CR 7)
Armor Class 12
Hit Points 64 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 16 (+3) | 11 (+0) | 18 (+4) | 17 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 4 | 3 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. Malachite (14 gp). Rhodochrosite (14 gp). 1 Minor magic item. 1 Minor magic item.
Krimmon Goodbarrel, Male Halfling [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he prefers to wear green pants and tee shirts. His golden hair and beard is wavy and long. His otherwise smooth face is marked with small tiny scars.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He feeds upon the attention of others.
History: He served in the navy to pay for his family's outstanding loans. Through the years after Krimmon was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Krimmon's mother didn't care for him much, and the feeling was mutual. He hasn't been sleeping well lately.
Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc
Flaws: Insomniac, Antagonistic. Bonds: Attractive, Military. Occupation: Hunter
Voice: Squeaky
Attributes [hide]
Small (3'2") Halfling, Neutral Evil (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 400 gp. Freshwater pearl (15 gp). Coral (100 gp). Rhodochrosite (15 gp).
Zâthra Hale, Male Half-Orc [Permalink]
Personal [hide]
Description: This tall, slender man likes to wear white tank tops with yellow pants. His silver hair is heavily combed to the right. He wears large thick round spectacles.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Zâthra lived on a farm with his mother, near the main road leading to a nearby town. A gifted student he started as a Apothecary, but he got bored and became a Barrister. He then took over the family business and is one of the better Barrister for hire.
Motivation: Marry his brother to traveling adventurers; and he wants to get laid
Ideals: Joker. Bonds: Job, Family, Has a crush. Occupation: Barrister
Voice: Old thin voice
Attributes [hide]
Medium (5'7") Half-Orc, Neutral Good (CR 4)
Armor Class 11
Hit Points 17 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 10 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 30 pp. Golden yellow topaz (300 gp). Deep blue spinel (300 gp). Chrysoprase (50 gp). 1 Minor magic item.
Sapply Silverthread, Male Gnome [Permalink]
Personal [hide]
Description: He wears an entirely brown suit with blue socks and a vest with buckled shoes. He carries a battered shield and tarnished whip as well. He has a long silver beard with little hanging trinkets. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: The child of a Hunter, who enjoyed hunting, Sapply was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He now owns his own business.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and sabotage a competitor
Ideals: Fighting, Justice. Bonds: Attractive, Job, Nature. Occupation: Mason
Voice: Sore throat, cough
Attributes [hide]
Small (3'7") Gnome, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 16 (+3) | 16 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Elven, Dwarven, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Fulbar Elderberry, Male Halfling [Permalink]
Personal [hide]
Description: He wears a fancy green suit. He is physically well-built. His silver hair has been sun bleached extensively. This brown eyed easterner is not easily forgotten.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother had invested heavily in several trade routes and wanted him to inherit them. He has worked as a Glassblower like his mother before him.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and revenge
Ideals: Joker, Justice. Bonds: Attractive, Rich, Job, Enemies. Occupation: Glassblower
Voice: Raspy
Attributes [hide]
Small (3'4") Halfling, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 25 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 11 (+0) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Terran, Goblin
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 300 gp. Aquamarine (1000 gp). Obsidian (4 gp). Amber (110 gp). 1 Minor magic item. 1 Minor magic item.
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