Qualen Miggledy, Male Gnome [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is well dressed, but even with his fine clothing he looks run-down. His red hair is singed and shortened. He wears round tiny glasses practically rammed into his face.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He does not trust anyone and sleeps with one eye open.
History: His father raised him in a mountain cabin. In his 15th year, his parents were killed by a dire rats raid, leaving Qualen alone in the world. After a stint in an orphanage, he was adopted. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To get a good night's sleep; and revenge
Flaws: Ugly, Depressed, Insomniac. Bonds: Nature, Enemies. Occupation: Beggar
Voice: Aggressive tone
Attributes [hide]
Small (3'6") Gnome, Lawful Neutral (CR 14)
Armor Class 13
Hit Points 72 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 13 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Gnoll
Attacks Melee +5 / 4d6+0, Ranged +7 / 4d6+2, Grapple +2
Possessions: 5000 gp. Black pearl (1500 gp). Smoky quartz (50 gp). Azurite (6 gp). Lapis lazuli (6 gp). Jasper (50 gp). Fiery yellow corundum (1000 gp). Chrysoprase (50 gp). Azurite (6 gp). Eye agate (6 gp). Deep blue spinel (1500 gp). 1 Medium magic item.
Zaffrab Rofferton, Male Gnome [Permalink]
Personal [hide]
Description: He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shortspear, but if one is not available he will default to his pickaxe. He has golden hair. He has gleaming, smiling brown eyes.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. The war was a terrible time for him, and Zaffrab does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Born in a small village he learned the ways of the warrior from his mother. When Zaffrab reached his early adolescence his Gnome mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has achieved small success as a Jeweler.
Motivation: Sabotage a competitor; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Depressed. Bonds: Job, Military. Occupation: Jeweler
Voice: Creaky witch voice
Attributes [hide]
Small (3'7") Gnome, Neutral Evil (CR 4)
Armor Class 11
Hit Points 24 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 15 (+2) | 17 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Aquan, Undercommon, Halfling
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 20000 sp.
Arannis Ostoroth, Male Elf [Permalink]
Personal [hide]
Description: This man is very fat, and wears a brown vest and prefers tan and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His black hair is still thick. He has amber eyes and a brown hat with a tan feather.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born several months after his mother was called into army service. In his 12th year, his parents were killed by a gnolls raid, leaving Arannis alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and several ex partners dislike his way of doing things and want revenge
Flaws: Ugly, Sensitive. Bonds: Rich, Military, Enemies. Occupation: Stableman
Voice: Scratchy, weak
Attributes [hide]
Medium (5'3") Elf, Lawful Good (CR 12)
Armor Class 14
Hit Points 45 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 12 (+1) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Auran
Attacks Melee +7 / 3d10+3, Ranged +8 / 3d10+4, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 4 |
Possessions: 1000 gp. A necklace of small pink pearls (3000 gp). Jeweled electrum ring (2000 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). An abacus with copper, silver and gold markers (140 gp). Gold and topaz bottle stopper cork (800 gp). Golden circlet with four aquamarines (3000 gp). Jeweled gold crown (2000 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (30 gp).
Koth York, Male Half-Orc [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He is well dressed, constantly wearing a tan suit, blue shirt, and tan tie. His whole body is exceptionally muscular. He has shaved his head bald. His eyes are a pleasant gray.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Flattery will make him almost putty in your hands.
History: He was born into a rich family. He dropped out of school before completing his studies. He left for the west, certain he would find work there.
Motivation: He's repulsed by the PC.
Ideals: Logical. Flaws: Antagonistic, Selfish. Bonds: Immigrant, Rich. Occupation: Performer
Voice: French accent
Attributes [hide]
Medium (5'10") Half-Orc, True Neutral (CR 3)
Armor Class 10
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 14 (+2) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 2000 sp. Eyepatch with mock eye of sapphire and moonstone (500 gp). Silver chalice with lapis lazuli gems (50 gp).
Serpent Treat, Male Tabaxi [Permalink]
Personal [hide]
Description: This slender man stands about 6'5". He wears a faded coat and loose pants complete with broad hat. He wears a broad hat to cover his moderate length red fur. He wears round tiny glasses practically rammed into his face.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: His father raised him in a mountain cabin. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He wants to get laid; and he's attracted to the pc
Ideals: Fighting. Bonds: Nature, Adventurer, Has a crush. Occupation: Fletcher
Voice: Jamaican accent
Attributes [hide]
Medium (6'5") Tabaxi, Chaotic Good (CR 2)
Armor Class 13
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 13 (+1) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 2000 cp. 1 Breastplate.
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