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NPC Generator

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Advanced [show]


Arannis Dalanthan, Male Elf [Permalink]

Personal [hide]

Description: A middle-aged man, he prefers to wear black clothing when he does not wear armor, and is pretty ugly. His chestnut hair and beard is wavy and long. He has several tiny sapphire earrings on each ear.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born blind and as such lacked many opportunities for work. He struck it rich when he found rare goods in large quantities. Being a Miner kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has money and likes to spend it

Ideals: Optimist. Flaws: Ugly, Insane, Disease. Bonds: Rich, Criminal record. Occupation: Miner

Voice: Russian accent

Attributes [hide]

Arannis Dalanthan, Male Elf Commoner 8
Medium (5'4") Elf, Neutral Evil (CR 8)
Armor Class 12
Hit Points 20 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 10 (+0)16 (+3) 14 (+2)14 (+2)
Skills Insight +5, Nature +6
Senses Passive Perception 12
Languages Common, Elven, Celestial, Dwarven, Halfling
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3

Possessions: 9000 sp. Iolite (60 gp). Alexandrite (500 gp).


Social Check DCs


Skûn Washington, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Half-Orcs. His skin is light but he possesses many yellow ritualistic tattoos. He is wearing a long, black, dusty cloak. His hair is black, silky, and of moderate length. His violet eyes dart from person to person.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He plays an instrument quite well.

History: He was born several months after his father was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He became a Blacksmith soon after.

Motivation: Retire the richest man in the east; and he seems to be bored by most things

Ideals: Artistic, Entrepeneur. Flaws: Mundane. Bonds: Attractive, Military, Job. Occupation: Blacksmith

Voice: Slow speaker

Attributes [hide]

Skûn Washington, Male Half-Orc Warrior 2
Medium (5'0") Half-Orc, Neutral Good (CR 2)
Armor Class 11
Hit Points 11 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)13 (+1) 13 (+1)11 (+0)
Skills Intimidation +2, Religion +3
Senses Passive Perception 11
Languages Common, Orc, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 800 sp.


Social Check DCs


Cimer Rapture, Male Tiefling [Permalink]

Personal [hide]

Description: 5'5" and lanky with angular features, he is an attractive figure. He has a large red mantle and cape that has been intricately interwoven into his brown robe. His hair is brown and very short. His eyes are red and catlike.

Personality: He can speak with the recently deceased. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. He has since lost track of the people in his past.

Motivation: To unite with his sister.

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Family. Occupation: Bather

Voice: Uses sign language

Attributes [hide]

Cimer Rapture, Male Tiefling Monk 5
Medium (5'5") Tiefling, Neutral Good (CR 5)
Armor Class 12
Hit Points 21 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 8 (-1)16 (+3) 15 (+2)17 (+3)
Skills Performance +6, Religion +6
Senses Passive Perception 12
Languages Common, Draconic, Ignan, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 200 gp. Zircon (20 gp). White opal (1600 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Ogthrak Cooper, Male Half-Orc [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His silver hair is cut short with large spiked bangs in the front. His hazel eyes peer out from beneath his Stetson tan hat.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Ogthrak was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He was always very intelligent and has formed a secret society of philosophers.

Motivation: To find somewhere to settle down; and he has a rivalry with the church that dominates his actions

Ideals: Philantrophist. Flaws: Antagonistic, Secretive, Mundane. Bonds: Religious. Occupation: Herbalist

Voice: High pitched, excited

Attributes [hide]

Ogthrak Cooper, Male Half-Orc Bard 3
Medium (6'9") Half-Orc, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 12 (+1)8 (-1) 13 (+1)8 (-1)
Skills Deception +1, Survival +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp.


Social Check DCs


Elaim Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: This slender man stands about 4'0". He is typically in his Engraver uniform. His hair is cut close to his head. His skin is flawless and his green eyes scan people very quickly.

Personality: Confrontational and typically high on some drug or another. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born in the south. He was an apprentice working in his father's forge. He now owns his own business.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Flaws: Addict. Bonds: Job, Attractive, Adventurer, Immigrant. Occupation: Engraver

Voice: Jittery and nervous

Attributes [hide]

Elaim Rakankrak, Male Dwarf Rogue 1
Medium (4'0") Dwarf, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 17 (+3)18 (+4) 15 (+2)15 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll, Halfling, Auran, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 80 gp.


Social Check DCs

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