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Advanced [show]


Frederick Payton, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He prefers to wear black clothing when he does not wear armor. He is an epitome of beauty. His hair is always cut to a buzz. His gray eyes dart from person to person to random spaces in the air.

Personality: He is a hateful person. He taunts others and blames them for his problems. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Frederick took refuge in the ruined castle and found the beat up ceremonial dagger and armor he uses now. He has been a successful dealer in antiques buying low and selling high.

Motivation: He would like to get married and retire; and wants his loneliness to end

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Military, Nature, Has a crush. Occupation: Jeweler

Voice: Pronounces O like U

Attributes [hide]

Frederick Payton, Male Human Bard 1
Medium (6'3") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)11 (+0) 15 (+2)12 (+1)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1020

Possessions: 110 gp. Brass mug with jade inlays (300 gp).


Social Check DCs


Arnold Thornton, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of amber and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has relatively light skin and is very physically imposing due to his abundance of muscles. His brown hair is still thick. His eyes are amber.

Personality: He can speak with the recently deceased. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He is the product a well kept family trust fund and as such has never really known need. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Arnold fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has comitted a past crime that haunts him to this day

Ideals: Gifted, Optimist, Fighting. Bonds: Rich, Criminal record. Occupation: Tanner

Voice: Sleepy voice

Attributes [hide]

Arnold Thornton, Male Human Paladin 1
Medium (5'3") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)16 (+3) 12 (+1)14 (+2)
Skills Intimidation +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Ignan, Gnome, Aquan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 5000 cp.


Social Check DCs


Art Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is typically in his Barkeep uniform. His red fur is lengthy. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He dislikes all the random violence that takes place in the south. He cannot resist a sob story and will often dote over anyone who has one.

History: The child of a Bellfounder, who enjoyed hunting, Art was taken on many hunting expeditions. After coming to the age of reason, Art took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has achieved small success as a Barkeep.

Motivation: To be a Bellfounder again; and balancing his hectic life and new barkeep responsibilities is difficult

Ideals: Pacifist, Philantrophist, Gifted. Bonds: Job, Nature. Occupation: Barkeep

Voice: Scottish accent

Attributes [hide]

Art Of Winter, Male Tabaxi Commoner 10
Medium (6'10") Tabaxi, True Neutral (CR 10)
Armor Class 14
Hit Points 49 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)19 (+4) 15 (+2)12 (+1) 17 (+3)15 (+2)
Skills Arcana +5, Insight +7
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +4

Possessions: 9000 sp. Large well-done wool tapestry (100 gp). Gold music box (2000 gp). Solid gold idol (600 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Sapphire pendant on gold chain (3000 gp).


Social Check DCs


Tethren Frailty, Male Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He does not wear sleeves and tends to eschew shirts when he can avoid it. His blue hair is greasy and uncared for. His eyes are white and beady.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. Tethren is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: His mother raised him in a mountain cabin. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Doesn't want to be a Detective and was forced into it by his family.

Ideals: Philantrophist, Justice. Flaws: Ugly. Bonds: Family, Nature. Occupation: Detective

Voice: Can't modulate volume

Attributes [hide]

Tethren Frailty, Male Tiefling Wizard 2
Medium (5'0") Tiefling, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)15 (+2) 11 (+0)15 (+2)
Skills Insight +2, Intimidation +4
Senses Passive Perception 10
Languages Common, Celestial, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 6000 cp.


Social Check DCs


Cockaby Garrick, Male Gnome [Permalink]

Personal [hide]

Description: He wears white trousers with yellow and white striped suspenders. He wears various colorful collared shirts. He has a black handlebar mustache and slicked back black hair. He has a tattooed face.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a big fan of imagination and believes people should spend more time reading and writing.

History: A powerful slaver made him what he is. He has had some formal poetry training, and achieved minor success. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He wants revenge against gnolls; and a deep hatred of gnolls

Ideals: Logical, Artistic. Flaws: Depressed. Bonds: Mentor, Enemies. Occupation: Fisher

Voice: Uses lots of figures of speech

Attributes [hide]

Cockaby Garrick, Male Gnome Aristocrat 14
Small (3'2") Gnome, Lawful Good (CR 14)
Armor Class 14
Hit Points 74 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 13 (+1)13 (+1) 10 (+0)11 (+0)
Skills Performance +5, Sleight of Hand +8
Senses Passive Perception 10
Languages Common, Gnome, Auran
Attacks Melee +4 / 4d6-1, Ranged +8 / 4d6+3, Grapple +3

Possessions: 5000 gp. Gold and topaz bottle stopper cork (600 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (100 gp). Large well-done wool tapestry (100 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (100 gp). Embroidered and bejeweled glove (4000 gp). Cloth of gold vestments (100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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