Ozyman Hogcollar, Male Halfling [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He is dressed in earthy colors with a black and brown handkerchief worn on his right side. His black hair is cut short with large spiked bangs in the front. His blue eyes peer out from beneath his feathered black hat.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He feeds upon the attention of others.
History: Ozyman was born in the east. At a young age he loved to build and create. He was taken from his home at a very young age. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and to reunite with his old friends
Ideals: Persistence. Bonds: Attractive, Slave, Adventurer, Criminal record. Occupation: Carter
Voice: Slurs words
Attributes [hide]
Small (3'4") Halfling, Lawful Evil (CR 7)
Armor Class 14
Hit Points 35 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 10 (+0) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Halfling, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 |
Possessions: Fire opal (1100 gp). Aquamarine (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Hunter Shelly, Male Human [Permalink]
Personal [hide]
Description: He wears a tight fitting blue shirt and pants. He is portly but not overly obese. He has styled his silver hair well, parting it to the right. His gray eyes peer out from beneath his small blue hat.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Hunter was born the youngest of three triplets. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.
Motivation: Wants to open a new tavern; and he wants nothing more than to rejoin the army
Bonds: Attractive, Job, Family, Military. Occupation: Architect
Voice: Loud with bravado
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 11)
Armor Class 13
Hit Points 72 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 16 (+3) | 13 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +7
Possessions: 1200 gp. Cloth of gold vestments (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Uthemar Mundy, Male Half-Elf [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His skin is also unnaturally pale. His chestnut hair is singed and shortened. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He can speak with the recently deceased. He is obsessed with a lost civilization.
History: He was born blind and as such lacked many opportunities for work. His parents enrolled him in a Druid school at a young age so that he could practice his necromantic talents. He now travels the world, in search of power and loot.
Motivation: He has passion for adventuring and risk; and he's looking for his big break
Ideals: Gifted. Flaws: Ugly, Disease, Depressed. Bonds: Adventurer. Occupation: Assassin
Voice: Relaxed voice
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Good (CR 3)
Armor Class 9
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 12 (+1) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 300 gp.
Lewis Branson, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear blue pants and tee shirts. His golden hair is still thick. His ears are large.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He believes the world needs to unite to get rid of goblins once and for all.
History: He comes from a rich eastern family. Through the years after Lewis was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Lewis's mother didn't care for him much, and the feeling was mutual. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Revenge.
Ideals: Persistence. Flaws: Ugly, Antagonistic. Bonds: Enemies, Rich. Occupation: Fletcher
Voice: Shortens vowels
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 12 (+1) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +4
Possessions: 50 gp.
Gimurt Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a weathered and beat up set of banded mail beneath an oversized brown coat. His hair is cut close to his head. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Born in a small village he learned the ways of the warrior from his mother. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He became a Adventurer soon after.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has a rivalry with the church that dominates his actions
Ideals: Optimist, Fighting. Bonds: Job, Religious. Occupation: Adventurer
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 14 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Elven, Terran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 200 gp. Moonstone (20 gp).
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