Baern Rakankrak, Male Dwarf [Permalink]
Personal [hide]
Description: He very much looks the part of a Seamstress. He has a silver handlebar mustache and slicked back silver hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He works hard and plays hard.
History: He was always a brilliant, if unscrupulous mind. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Seamstress. He struck the Seamstress job and began his own company from there.
Motivation: To share knowledge with the world; and he is unsatisfied with his job
Ideals: Logical. Flaws: Hedonist, Insane. Bonds: Job, Attractive. Occupation: Seamstress
Voice: Pirate accent
Attributes [hide]
Medium (4'4") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 260 gp.
Dazzazn Yarjerit, Male Dragonborn [Permalink]
Personal [hide]
Description: He is renowned for his bright pastel suits and hats, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'7" when asserting himself. He keeps his red crest in a pixie cut. His gold eyes dart around the room hyper actively observing anyone and anything.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was raised in a mountains tribe. His father took him hunting and taught him how to get in the mind of other creatures. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is greedy; and to reunite with his absent father
Flaws: Depressed. Bonds: Rich, Nature, Family. Occupation: Spy
Voice: Jamaican accent
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Good (CR 9)
Armor Class 13
Hit Points 17 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 8 (-1) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 6 |
Possessions: 3000 sp. Silver comb with moonstones (400 gp).
Eberdeb Dunben, Male Gnome [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He typically wears a sleeveless long coat of deep pastel leather and dull red iron scale mail. He wears his auburn hair down. His ears are large.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His childhood dream was to be a Tanner, but he was a colossal failure. He has worked as a Carter like his father before him.
Motivation: To be a Tanner again; and sabotage a competitor
Ideals: Athletic, Optimist, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Carter
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'2") Gnome, Neutral Evil (CR 12)
Armor Class 12
Hit Points 89 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 17 (+3) | 8 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 3d10-1, Ranged +5 / 3d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 4 | 4 |
Possessions: 3000 gp. Freshwater pearl (16 gp). Canary diamond (5000 gp). Eye agate (16 gp). Tourmaline (60 gp). White pearl (60 gp). Red spinel (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Zogdûsh Marley, Male Half-Orc [Permalink]
Personal [hide]
Description: This slender man stands about 5'7". He wears tight fitting clothing which further accentuates his frame. His blonde hair is lengthy. His fierce green eyes like to dwell on things.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. A true patriot, Zogdûsh would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born the only child of a wealthy merchant. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He wants revenge against illithids; and a deep hatred of illithids
Ideals: Disciplined, Entrepeneur. Bonds: Attractive, Military, Adventurer, Enemies. Occupation: Fisher
Voice: Hissing voice
Attributes [hide]
Medium (5'7") Half-Orc, Lawful Evil (CR 7)
Armor Class 12
Hit Points 76 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 18 (+4) | 9 (-1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 1000 gp.
Hobart Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he usually wears his brown robe and has his sword always slung over his shoulder. His white hair is cut short with large spiked bangs in the front. His eyes are likewise amber. His teeth are white and perfect.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born to a criminal king-pin and mafia family A few years later when the east was not economically sound they moved to his current location. He left for the north, certain he would find work there.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he is being blackmailed/forced/etc and this influences his actions
Bonds: Attractive, Enemies, Job, Criminal record, Immigrant. Occupation: Scribe
Voice: Spanish accent
Attributes [hide]
Small (3'0") Halfling, Neutral Evil (CR 3)
Armor Class 14
Hit Points 17 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 10 (+0) | 9 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!
