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Dagger In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is perpetually draped in fineries, but all of this concealed by his earthly robes.. He is muscular with a powerful set of arms. His fur is gray, silky, and of moderate length. His fierce hazel eyes like to dwell on things.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Dagger was born in the west. At a young age he loved to build and create. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero

Ideals: Persistence, Fighting. Flaws: Antagonistic. Bonds: Attractive, Adventurer. Occupation: Fortune-teller

Voice: Low and grunting

Attributes [hide]

Dagger In the Storm, Male Tabaxi Ranger 1
Medium (6'10") Tabaxi, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)9 (-1) 12 (+1)10 (+0)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: Just what you see.


Social Check DCs


Efferil Amakiir, Male Elf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a tan armored body suit, with a simple brown line shooting up and back down. His black hair is singed and shortened. His gray eyes lackadaisically let the world flow into them.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His necromantic abilities were realized during a raid on his village. After a long history of fighting, Efferil and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Gifted. Flaws: Ugly, Antagonistic, Impulsive. Occupation: Bounty Hunter

Voice: Relaxed voice

Attributes [hide]

Efferil Amakiir, Male Elf Warlock 3
Medium (4'7") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)12 (+1) 12 (+1)12 (+1)
Skills History +3, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Giant
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11222

Possessions: 100 gp. Golden yellow topaz (500 gp). Coral (90 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Ratanák Marston, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a green tunic with red highlights, and long black pants that bunch up around his shoes. He wears a feathered hat to hide his balding. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is lazy and tries to find solutions quickly.

History: He was born on a small isolated farm. Ratanák liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Many goblins want him driven away; and someone believes him a fraud

Flaws: Ugly, Shy, Lazy. Bonds: Poor, Nature, Enemies. Occupation: Stableman

Voice: Speaks like tongue is numb

Attributes [hide]

Ratanák Marston, Male Half-Orc Warrior 1
Medium (5'11") Half-Orc, Chaotic Good (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)11 (+0) 14 (+2)11 (+0)
Skills Athletics +3, Performance +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 2000 cp. 2 Acid flasks.


Social Check DCs


Mûzglob Alby, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has wavy auburn hair. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is able to make almost anything out of random pieces of junk.

History: Sold as a small child to a slaver, Mûzglob was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Through the years after Mûzglob was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Mûzglob's mother didn't care for him much, and the feeling was mutual. He left for the east, certain he would find work there.

Motivation: Retire the richest man in the east; and meet up once more with his childhood friend

Ideals: Entrepeneur, Gifted. Flaws: Antagonistic. Bonds: Immigrant, Mentor. Occupation: Locksmith

Voice: Sounds elderly

Attributes [hide]

Mûzglob Alby, Male Half-Orc Wizard 4
Medium (6'10") Half-Orc, Lawful Good (CR 4)
Armor Class 13
Hit Points 24 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 17 (+3)9 (-1) 14 (+2)7 (-2)
Skills Intimidation +0, Nature +1
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Umpen Folkor, Male Gnome [Permalink]

Personal [hide]

Description: He is a husky man, who very much looks the part of a Mercenary. He wears a small hat to cover his moderate length chestnut hair. His green eyes lackadaisically let the world flow into them.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born a particularly ugly child, much to the horror of his parents. A gifted student he started as a Layabout, but he got bored and became a Mercenary. He now spends his time doing works of charity.

Motivation: Wants to open a new tavern.

Ideals: Philantrophist. Flaws: Antagonistic, Ugly. Bonds: Job, Religious. Occupation: Mercenary

Voice: Speaks through clenched teeth

Attributes [hide]

Umpen Folkor, Male Gnome Ranger 4
Small (3'2") Gnome, Lawful Evil (CR 4)
Armor Class 11
Hit Points 36 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 17 (+3)15 (+2) 9 (-1)9 (-1)
Skills Athletics +3, Survival +1
Senses Passive Perception 9
Languages Common, Gnome, Druidic, Infernal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp.


Social Check DCs

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