Einkil Lutgehr, Male Dwarf [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a black vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his black boots flare out at the collars. He wears a colorful flower in his silver hair. His half smiles and brown eyes are beguiling and draw you in.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is able to fit into much smaller and tighter spaces than normal.
History: Einkil lived on a farm with his father, near the main road leading to a nearby town. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Find a way to reverse the transformation of his brother; and to unite with his brother
Ideals: Opinionated, Gifted. Bonds: Attractive, Family, In love. Occupation: Banker
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 18 (+4) | 14 (+2) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven, Druidic, Aquan
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 1700 sp. 1 Holy water.
Thoradin Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: He stands about 4'2" and wears suspenders and white workpants. His shirt is brown, and he wears a heavy white leather apron most of the time. His right leg appears badly burned and disfigured. His tied-back hair is blonde. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He feeds upon the attention of others.
History: He is the product a well kept family trust fund and as such has never really known need. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He desires power and/or immortality; and he's looking for his big break
Bonds: Attractive, Rich, Religious, Adventurer. Occupation: Cook
Voice: Speaks in third person
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 6)
Armor Class 10
Hit Points 32 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 16 (+3) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Goblin
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 3 |
Possessions: 70 pp.
Reirak Lutgehr, Male Dwarf [Permalink]
Personal [hide]
Description: He wears baggy white pantaloons and a red scarf. His skin is fair and his fingers are delicate and long. His white hair is unkempt and raggedy. This amber eyed easterner is not easily forgotten.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Reirak is combative with any and all who dare try his patience in the slightest.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was an apprentice working in his mother's forge. He then took over the family business and is one of the better Barrister for hire.
Motivation: He'd like to take his coworkers down a peg; and to end his boredom
Ideals: Justice. Flaws: Ugly, Mundane. Bonds: Poor, Job. Occupation: Barrister
Voice: Irish accent
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 12)
Armor Class 11
Hit Points 78 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 13 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Gnome
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +3
Possessions: Amethyst (150 gp). Jasper (30 gp). Moonstone (30 gp).
Rurik Fireforge, Male Dwarf [Permalink]
Personal [hide]
Description: A pudgy man standing about 4'0" has a big stupid grin on his face most of the time. He wears a pastel coat over a brown low-cut shirt, and a deerstalker hat upon his head. He keeps his black hair in a flapper bob. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He enjoys reading and quiet.
History: He comes from a rich western family. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To share knowledge with the world.
Ideals: Philantrophist, Logical. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Cartwright
Voice: High pitched and raspy
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 12)
Armor Class 13
Hit Points 54 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 15 (+2) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Dwarven, Abyssal, Terran
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 | 5 |
Possessions: 2000 gp. Black star sapphire (1600 gp). Deep blue spinel (1600 gp). Black pearl (1600 gp). Onyx (50 gp). Star rose quartz (50 gp). Malachite (15 gp). Sard (50 gp). Alexandrite (1600 gp).
Cloud Of Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: A 5'5" eastern man, he wears a black tunic with tan highlights, and long white pants that bunch up around his shoes. His lavender fur is unkempt and raggedy. His ears are large.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: The child of a Hunter, who enjoyed hunting, Cloud was taken on many hunting expeditions. When Cloud reached his early adolescence his Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature longbow.
Motivation: He desires power and/or immortality; and meet up once more with his childhood friend
Ideals: Joker. Flaws: Ugly. Bonds: Poor, Adventurer, Nature, Military. Occupation: Banker
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'5") Tabaxi, Chaotic Good (CR 2)
Armor Class 13
Hit Points 16 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 15 (+2) | 14 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Ignan, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 270 gp.
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Their contribution stands as a beacon of hope for all adventurers!
