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Advanced [show]


Eberk Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: This tall, slender man wears a tight fitting grey shirt and pants. He keeps his brown hair in a flapper bob. He tend to wears goggles to shield his eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. His job bores him to no end. He has decided to make it more interesting.

History: He was born at the edge of vast mountains. A freak accident while working with his Spy mother left him crippled. Recently he has begun working with bootleggers and crooks.

Motivation: He has passion for adventuring and risk; and he is a bit of a kleptomaniac

Ideals: Joker. Flaws: Disease. Bonds: Adventurer, Criminal record, Nature. Occupation: Sailor

Voice: Speaks with back of mouth

Attributes [hide]

Eberk Bloodkith, Male Dwarf Aristocrat 2
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 17 (+3)12 (+1) 13 (+1)10 (+0)
Skills Deception +2, History +3
Senses Passive Perception 11
Languages Common, Dwarven, Aquan
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 80 gp. 1 Masterwork Artisan’s tools.


Social Check DCs


Sammal Despair, Male Tiefling [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'10" has a big stupid grin on his face most of the time. He wears a yellow armored body suit, with a simple grey line shooting up and back down. He has dark red hair. His red eyes are slightly larger than normal.

Personality: Confrontational and typically high on some drug or another. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Bounty Hunter arts, while his father instructed him in etiquette, music and courtly manner. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Sammal grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Sammal. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure.

Ideals: Justice. Flaws: Addict. Bonds: Criminal record, Rich. Occupation: Bounty Hunter

Voice: Slow speaker

Attributes [hide]

Sammal Despair, Male Tiefling Expert 5
Medium (6'10") Tiefling, Neutral Evil (CR 5)
Armor Class 13
Hit Points 25 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)15 (+2) 12 (+1)11 (+0)
Skills Insight +4
Senses Passive Perception 11
Languages Common, Dwarven, Druidic
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Roger Gladstone, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Miller. His skin is fair and his fingers are delicate and long. His red hair is cut short with large spiked bangs in the front. His hazel eyes dart from person to person to random spaces in the air.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was taken from his home at a very young age. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To be a Herbalist again.

Ideals: Entrepeneur, Persistence. Flaws: Antagonistic. Bonds: Job, Slave. Occupation: Miller

Voice: Tuts and clicks tongue

Attributes [hide]

Roger Gladstone, Male Human Warrior 1
Medium (6'6") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)12 (+1) 11 (+0)12 (+1)
Skills Nature +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 160 gp.


Social Check DCs


Ahvain Caerdonel, Male Elf [Permalink]

Personal [hide]

Description: This man is generally well dressed albeit a few years behind the times, and sports empty pouches on his belt. He wears his golden hair down. He tend to wears goggles to shield his eyes.

Personality: Prone to second guessing himself, he comes off as nervous. He invites people to come help in his community garden.

History: The child of a Fortune-teller, who enjoyed hunting, Ahvain was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Ahvain took refuge in the large cave and found the beat up ceremonial dagger and armor he uses now. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Glassblower responsibilities is difficult; and expand his business

Ideals: Philantrophist. Flaws: Shy. Bonds: Attractive, Nature, Job. Occupation: Glassblower

Voice: Spits and sputters

Attributes [hide]

Ahvain Caerdonel, Male Elf Fighter 1
Medium (4'11") Elf, True Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)11 (+0) 14 (+2)11 (+0)
Skills Athletics +3, Insight +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +4

Possessions: 3000 cp.


Social Check DCs


Bhevek Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is wearing a tight black one piece outfit complete with pants, hood, and a cape. He has a long silver beard with little hanging trinkets. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born the only child of a wealthy merchant. A gypsy cursed him at a young age, leading to his ugly appearance. After a long history of fighting, Bhevek and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist, Fighting, Entrepeneur. Flaws: Antagonistic, Ugly. Occupation: Slave Trader

Voice: Uses lots of figures of speech

Attributes [hide]

Bhevek Stoutman, Male Halfling Aristocrat 6
Small (3'4") Halfling, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 49 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 17 (+3)18 (+4) 10 (+0)12 (+1)
Skills Athletics +3, Performance +4
Senses Passive Perception 10
Languages Common, Halfling, Giant, Auran, Abyssal, Goblin
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +4

Possessions: 20000 cp. Blue quartz (11 gp). Jade (160 gp).


Social Check DCs

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