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Advanced [show]


Trym Hart, Male Half-Elf [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'5" and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are violet.

Personality: This man loves singing and to teach people singing more than just about anything. He always tries to repair and not replace. It was this mentality that drove him into the Detective business.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the west.

Ideals: Entrepeneur, Artistic, Persistence. Flaws: Disease, Insomniac. Occupation: Detective

Voice: Russian accent

Attributes [hide]

Trym Hart, Male Half-Elf Paladin 5
Medium (5'5") Half-Elf, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)13 (+1) 14 (+2)13 (+1)
Skills Arcana +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Elven, Aquan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Just what you see.


Social Check DCs


Norkruuth Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears bulky blue painted plate armor. His crest is silver, silky, and of moderate length. His skin is flawless and his gold eyes scan people very quickly.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. Norkruuth enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born blind and as such lacked many opportunities for work. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To protect his home; and wants to work out more often

Ideals: Athletic. Flaws: Hedonist, Disease. Bonds: Attractive, Guardian. Occupation: Gardener

Voice: growls and snarls, animalistic

Attributes [hide]

Norkruuth Daardendrian, Male Dragonborn Rogue 7
Medium (6'7") Dragonborn, Chaotic Evil (CR 7)
Armor Class 10
Hit Points 44 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 15 (+2)15 (+2) 15 (+2)12 (+1)
Skills Acrobatics +3, Animal Handling +5
Senses Passive Perception 12
Languages Common, Terran, Goblin
Attacks Melee +7 / 2d8+4, Ranged +3 / 2d8+0, Grapple +5

Possessions: 8000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Brass mug with jade inlays (100 gp).


Social Check DCs


Zepar Chance, Male Tiefling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tiefling, and stands approximately 6'6". He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and his gloved hand is found clutching a greataxe. His purple hair is slicked back into a classic pompadour. He has gold eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He never wears the same outfit twice, unless he absolutely has to.

History: Zepar was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His childhood dream was to be a Blacksmith, but he was a colossal failure. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Tanner responsibilities is difficult; and to prove his worth to the world

Ideals: Artistic. Flaws: Sensitive, Impulsive. Bonds: Poor, Job. Occupation: Tanner

Voice: Booming voice

Attributes [hide]

Zepar Chance, Male Tiefling Barbarian 2
Medium (6'6") Tiefling, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 18 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 15 (+2)17 (+3) 14 (+2)16 (+3)
Skills Acrobatics +5, Deception +5
Senses Passive Perception 12
Languages Common, Orc, Abyssal, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +5

Possessions: 340 gp. Chrysoprase (50 gp). Freshwater pearl (16 gp). Iolite (50 gp). 1 Magnifying glass.


Social Check DCs


Torinn Umbyrphrael, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he does not wear sleeves and tends to eschew shirts when he can avoid it. He has done his best to style his green crest to look like a famous performer. He wears large thick round spectacles.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He would rather hide behind his crafts than deal with other people.

History: A powerful necromancer made him what he is. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He has never given up on his painting dream.

Motivation: He's attracted to the PC; and wants to have a good time and be beloved

Ideals: Artistic, Gifted. Flaws: Ugly, Shy. Bonds: Mentor. Occupation: Seamstress

Voice: Smooth and feminine

Attributes [hide]

Torinn Umbyrphrael, Male Dragonborn Paladin 2
Medium (6'6") Dragonborn, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 25 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 17 (+3)14 (+2) 18 (+4)17 (+3)
Skills Acrobatics +5, Animal Handling +6
Senses Passive Perception 14
Languages Common, Goblin, Giant
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 290 gp.


Social Check DCs


Dalgal Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: This man stands a little under 4'0" and is a bit bulky. He is very muscular particularly in the legs. He is renowned for his bright grey suits and hats. He has done his best to style his silver hair to look like a famous performer. His brown unseeing eyes seem to look past you.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born in the east, but his parents moved at a very young age to the west. His family was turned out during the war. He and his family wandered east to less war torn lands. He was always very intelligent and has formed a secret society of specialists.

Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion

Flaws: Disease, Insomniac, Secretive, PTSD. Bonds: Immigrant, Family. Occupation: Marshal

Voice: Breathy voice

Attributes [hide]

Dalgal Deepdelver, Male Dwarf Adept 1
Medium (4'0") Dwarf, Neutral Good (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)14 (+2) 15 (+2)11 (+0)
Skills Animal Handling +4, Deception +2
Senses Passive Perception 12
Languages Common, Dwarven, Elven, Terran
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 300 sp. Star rose quartz (20 gp). 1 Good lock.


Social Check DCs

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