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Advanced [show]


Caeldrim Sylvaranth, Male Elf [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a simple violet robe with green stripes complete with hood. His white hair is knotted and matted. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Sold as a small child to a necromancer, Caeldrim was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He helped his mother out around the business and became quite the natural. Some 7 years later his spouse died after the birth of his son. Heartbroken, Caeldrim never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Ideals: Athletic, Philantrophist. Bonds: In love, Mentor, Job. Occupation: Merchant

Voice: Sighs a lot, exhausted

Attributes [hide]

Caeldrim Sylvaranth, Male Elf Warlock 3
Medium (5'3") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)12 (+1) 12 (+1)8 (-1)
Skills Animal Handling +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11222

Possessions: 100 gp.


Social Check DCs


Harvest On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He dresses in collared shirts and wears a proper scarf over his head. He has dyed his greying yellow fur a little too much giving a sharp yellow color. His eyes are green.

Personality: He will rave to anyone who will listen. He is able to make almost anything out of random pieces of junk.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has set out to sabotage the competition.

Motivation: To end his boredom; and he'd like to take his coworkers down a peg

Ideals: Gifted, Entrepeneur. Flaws: Insane, Mundane. Bonds: Job. Occupation: Knight

Voice: Posh accent

Attributes [hide]

Harvest On the Water, Male Tabaxi Wizard 12
Medium (6'4") Tabaxi, Lawful Neutral (CR 12)
Armor Class 10
Hit Points 28 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)13 (+1) 14 (+2)14 (+2)
Skills History +5, Persuasion +6
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134444

Possessions: 1000 gp. Alexandrite (1400 gp). Freshwater pearl (15 gp). Deep blue spinel (1400 gp). Lapis lazuli (15 gp). Malachite (15 gp). Alexandrite (1400 gp).


Social Check DCs


Ernest Lindsay, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears dark leathers with embroidery. His auburn hair and beard is wavy and long. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is business-like. He takes instructions and follows them to the letter. He is a big fan of imagination and believes people should spend more time reading and writing.

History: When he was but 7 years old his parents immigrated from the north. He dropped out of school before completing his studies. He moves from town to town, unable to find a place to settle.

Motivation: To share knowledge with the world; and he's repulsed by the pc

Ideals: Professionalism, Logical. Flaws: Addict, Insane. Bonds: Immigrant. Occupation: Fortune-teller

Voice: Rolls R's

Attributes [hide]

Ernest Lindsay, Male Human Wizard 2
Medium (5'9") Human, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 13 (+1)13 (+1) 15 (+2)17 (+3)
Skills Nature +3, Performance +5
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 320 gp.


Social Check DCs


Srorthen Pyraxtallinost, Male Dragonborn [Permalink]

Personal [hide]

Description: He has a large pastel mantle and cape that has been intricately interwoven into his violet robe. He has styled his scarlet crest well, parting it to the left. He wears crescent spectacles with a black brim.

Personality: He likes to make people angry or surprised. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: Srorthen was born with his mother's beautiful face. Through the years after Srorthen was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Srorthen's mother didn't care for him much, and the feeling was mutual. He hasn't been sleeping well lately.

Motivation: He seems to be bored by most things; and several ex partners dislike his way of doing things and want revenge

Flaws: Antagonistic, Insomniac, Mundane. Bonds: Enemies, Attractive. Occupation: Shipwright

Voice: Booming voice

Attributes [hide]

Srorthen Pyraxtallinost, Male Dragonborn Barbarian 10
Medium (6'4") Dragonborn, Lawful Good (CR 10)
Armor Class 9
Hit Points 49 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 10 (+0)14 (+2) 13 (+1)14 (+2)
Skills Arcana +6, Deception +6
Senses Passive Perception 11
Languages Common, Undercommon, Goblin
Attacks Melee +8 / 3d6+4, Ranged +3 / 3d6-1, Grapple +4

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fargrim Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He is typically in his Navigator uniform. His tied-back hair is brown. He wears large thick round spectacles.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was raised by priests from a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Navigator. He has achieved small success as a Navigator.

Motivation: Wants to open a new tavern; and he is greedy

Flaws: Selfish. Bonds: Job, Rich, Religious, Mentor. Occupation: Navigator

Voice: Low rumbling, strings words together

Attributes [hide]

Fargrim Daraln, Male Dwarf Bard 12
Medium (4'2") Dwarf, Neutral Evil (CR 12)
Armor Class 10
Hit Points 96 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
19 (+4)10 (+0) 18 (+4)18 (+4) 17 (+3)12 (+1)
Skills Arcana +8, Survival +7
Senses Passive Perception 13
Languages Common, Dwarven, Auran, Terran, Elven, Goblin
Attacks Melee +8 / 3d10+4, Ranged +4 / 3d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day163333200

Possessions: 200 pp. Brass mug with jade inlays (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Solid gold idol (1000 gp). Old masterpiece painting (2300 gp). Brass mug with jade inlays (100 gp).


Social Check DCs

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