Gilbert Estevan, Male Half-Elf [Permalink]
Personal [hide]
Description: This dark-skinned male wears an entirely tan suit with red socks and a vest with buckled shoes. He is tall, broad shouldered and powerfully built. He has a long brown beard with little hanging trinkets. He wears crescent spectacles with a black brim.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was raised in a forest tribe. There was a wharf not far from home where he often wandered off to fish. Due to his spouse's obsession with being a Miner they were divorced and he won custody of their daughter. He worked as a Banker, and he later adopted a second daughter.
Motivation: Wants to open a new tavern; and find a way to reverse the transformation of his sister
Ideals: Extrovert. Flaws: Antagonistic. Bonds: Nature, Family, Job. Occupation: Banker
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 16 (+3) | 14 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Ignan, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Damien High-hill, Male Halfling [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a tight fitting brown shirt and pants. His hair is short and white. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He feeds upon the attention of others.
History: Born to a pair of adventurers, Damien grew up listening to his father's many stories. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Revenge; and a need for knowledge about a nearby landmark
Ideals: Disciplined. Bonds: Attractive, Adventurer, Religious, Enemies. Occupation: Miller
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'2") Halfling, True Neutral (CR 4)
Armor Class 14
Hit Points 27 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 14 (+2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Halfling, Gnoll, Draconic
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 13000 cp. Sard (80 gp). 1 Masterwork Heavy wooden shield.
Conrad Melancon, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a robe, a symbol of magic around his neck, and a glaive on his belt. His auburn hair is still thick. His green eyes dart from person to person to random spaces in the air.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He served in the navy to pay for his family's outstanding loans. When Conrad reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often
Ideals: Fighting, Athletic, Opinionated. Flaws: Shy. Bonds: Military. Occupation: Masseuse
Voice: Shortens vowels
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 13 (+1) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +3
Possessions: 60 gp. Tiger eye turquoise (12 gp).
Adam Kitchur, Male Half-Elf [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'2" has a big stupid grin on his face most of the time. He wears white painted combat armor at almost all times. He wears his hair in dreadlocks. His fierce green eyes like to dwell on things.
Personality: He dislikes all the random violence that takes place in the south. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born in the south, but his parents moved at a very young age to the east. He moved from fad to fad and when he turned 15 he discovered poetry. He has never given up on his poetry dream.
Motivation: He is terrified, and will act out of fear; and he feels threatened by others
Ideals: Pacifist, Artistic. Flaws: Fearful. Bonds: Immigrant. Occupation: Scribe
Voice: Creaky witch voice
Attributes [hide]
Medium (5'2") Half-Elf, True Neutral (CR 5)
Armor Class 10
Hit Points 46 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 16 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Infernal, Celestial, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
Possessions: 600 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Hunter Meliamne, Male Half-Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His red hair has been sun bleached extensively. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He also has developed a complete distrust of the Fletcher profession.
History: Hunter was raised in a hard working conservative environment. He has chosen to use the inheritance that was left to him frivolously. He's also a talented Fletcher, but doesn't like to broadcast it.
Motivation: Expand his business; and to be a fletcher again
Flaws: Antagonistic. Bonds: Rich, Attractive, Job. Occupation: Barkeep
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Neutral (CR 8)
Armor Class 13
Hit Points 66 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 11 (+0) | 17 (+3) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Giant, Halfling, Gnome
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +6
Possessions: 140 pp. Banded agate (16 gp). Zircon (40 gp).
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Their contribution stands as a beacon of hope for all adventurers!
