Glûk Dryden, Male Half-Orc [Permalink]
Personal [hide]
Description: This man wears a red costume with the symbols of death on his torso. He is muscular with a powerful set of arms. His hair is brown and curly. His eyes are green and he is always smoking a pipe.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. His job bores him to no end. He has decided to make it more interesting.
History: The child of a Roofer, who enjoyed hunting, Glûk was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. In the meantime he has taken over work as a Engraver and occasionally as a mercenary.
Motivation: A rival would like him out of the picture; and he desires power and/or immortality
Ideals: Disciplined. Bonds: Adventurer, Criminal record, Nature, Job. Occupation: Engraver
Voice: Jittery and nervous
Attributes [hide]
Medium (5'5") Half-Orc, Lawful Evil (CR 6)
Armor Class 11
Hit Points 44 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 13 (+1) | 13 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Abyssal
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
Possessions: 10 pp. 1 Minor magic item.
Sammal Ennui, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he tends to wear a violet poncho over his likewise colored trousers and shirt. He keeps his long chestnut hair kept up in a rat tail. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep black.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born in the east, but his parents moved at a very young age to the north. Because his mother participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his father from journeying east to reunite his family. He has been helping groups of widows and orphans who have fled abusive spouses or lost their families to illithids.
Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Flaws: Shy. Bonds: Enemies, Immigrant. Occupation: Armorer
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'4") Tiefling, Chaotic Good (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 9 (-1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp. 1 Crowbar. 1 Masterwork Artisan’s tools. 1 Masterwork Musical instrument.
Vondal Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a axe, but if one is not available he will default to his crossbow. His whole body is exceptionally muscular. He has a blonde handlebar mustache and slicked back blonde hair. He has gleaming, smiling brown eyes.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was born in the west, but his parents moved at a very young age to the south. He was an athlete and attended two major summer competitions. He never won. Since then, he has sought to make the best of life.
Motivation: Wants to work out more often; and someone believes him a fraud
Ideals: Athletic, Optimist. Bonds: Immigrant, In love. Occupation: Bowyer
Voice: Prounounces S like Z
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 17 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 16 (+3) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Goblin
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 1 Half-Plate.
Skamos Pain, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is dressed in a clean green cloak covering his clean studded leather. His hair is silver, silky, and of moderate length. His face is covered beneath a completely black helmet.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He also is a firm believer in the manly ideal.
History: Born in a small village he learned the ways of the warrior from his mother. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Skamos fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He desires power and/or immortality.
Ideals: Disciplined, Fighting. Flaws: Impulsive. Bonds: Attractive, Adventurer. Occupation: Mayor
Voice: Dutch accent
Attributes [hide]
Medium (6'9") Tiefling, Chaotic Evil (CR 14)
Armor Class 11
Hit Points 102 (14d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 14 (+2) | 9 (-1) | 21 (+5) |
Senses Passive Perception 9
Languages Common, Orc, Undercommon
Attacks Melee +7 / 4d6+2, Ranged +6 / 4d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 6000 gp. Chrysoberyl (100 gp). Red-brown spinel (100 gp). Citrine (80 gp). Star ruby (1100 gp). Black star sapphire (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gorgûm Snape, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is very fat, and has a large blue mantle and cape that has been intricately interwoven into his brown robe. His chestnut hair has been sun bleached extensively. He is baby faced.
Personality: Gorgûm speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gorgûm fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable, Fighting. Flaws: Ugly, Antagonistic. Bonds: Slave. Occupation: Ruler
Voice: Italian accent
Attributes [hide]
Medium (6'5") Half-Orc, Chaotic Good (CR 4)
Armor Class 13
Hit Points 31 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 13 (+1) | 7 (-2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 7000 cp. 1 Minor magic item.
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