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NPC Generator

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Advanced [show]


Don Elsing, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is golden, silky, and of moderate length. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He acts crazy and hedonistic. Energy wise he seems alert and responsive.

History: Don was born with his mother's beautiful face. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Don fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Fighting, Athletic, Professionalism. Flaws: Hedonist. Bonds: Attractive. Occupation: Herbalist

Voice: Whispers

Attributes [hide]

Don Elsing, Male Half-Elf Ranger 1
Medium (5'0") Half-Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)11 (+0) 11 (+0)14 (+2)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: Alexandrite (200 gp). 1 Masterwork manacles.


Social Check DCs


Ghesh Dhyrktelonis, Male Dragonborn [Permalink]

Personal [hide]

Description: 6'4" and muscular, this southern man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His gold crest is drawn into a tight pony tail with a rose scrunchie. His red eyes have a joyful gleam in them most of the time.

Personality: He is happy with his job as a Fletcher. He turns his eye from what people do, preferring to live and let live. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Ghesh was born in the south. At a young age he loved to build and create. Cursed with vampirism at a very young age, Ghesh has worked very hard to control his curse. He struck the Fletcher job and began his own company from there.

Motivation: He is compelled to act according to his religious beliefs; and sabotage a competitor

Ideals: Athletic, Persistence. Flaws: Disease. Bonds: Job, Religious. Occupation: Fletcher

Voice: Scottish accent

Attributes [hide]

Ghesh Dhyrktelonis, Male Dragonborn Monk 9
Medium (6'4") Dragonborn, Lawful Neutral (CR 9)
Armor Class 10
Hit Points 72 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 19 (+4)17 (+3) 14 (+2)16 (+3)
Skills Persuasion +6, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Halfling, Draconic, Sylvan
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1

Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


River Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears baggy brown pantaloons and a green scarf. He has gray fur. His eyes are hazel.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a very good compulsive liar and kleptomaniac.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He struck it rich when he found rare goods in large quantities. He has recently gotten a pet goose that steals things from people.

Motivation: Wants to work out more often; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Athletic. Flaws: Mundane, Disease. Bonds: Criminal record, Rich. Occupation: Brewer

Voice: Russian accent

Attributes [hide]

River Of Spirit, Male Tabaxi Adept 11
Medium (6'7") Tabaxi, Lawful Evil (CR 11)
Armor Class 11
Hit Points 80 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 18 (+4)16 (+3) 10 (+0)15 (+2)
Skills Arcana +7, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Draconic, Infernal, Gnome
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123

Possessions: 600 gp. Sapphire pendant on gold chain (2400 gp). Silver chalice with lapis lazuli gems (130 gp). Brass mug with jade inlays (200 gp). A roughly beaten golden orb (130 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Serpent In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he is generally well dressed albeit a few years behind the times. His long black fur is drawn into a two foot long braid. His amber unseeing eyes seem to look past you.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Locksmith kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Flaws: Disease, Antagonistic, Mundane. Bonds: Attractive, Criminal record. Occupation: Locksmith

Voice: Sore throat, cough

Attributes [hide]

Serpent In Woods, Male Tabaxi Cleric 4
Medium (5'10") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 14 (+2)13 (+1) 19 (+4)12 (+1)
Skills Nature +3, Religion +3
Senses Passive Perception 14
Languages Common, Auran
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145320000000

Possessions: 9000 sp. Pink pearl (60 gp). Red garnet (60 gp). Jade (60 gp).


Social Check DCs


Nazû Denholm, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is dressed in earthy colors with a grey and black handkerchief worn on his right side, and sports empty pouches on his belt. His red hair is lengthy and is close to two feet long. He wears round tiny glasses practically rammed into his face.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born in the west, but his parents moved at a very young age to the south. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He left for the west, certain he would find work there.

Motivation: Someone believes him a fraud; and several ex partners dislike his way of doing things and want revenge

Ideals: Disciplined, Philantrophist. Bonds: Immigrant, Job, Enemies. Occupation: Painter

Voice: Thin and wheezing

Attributes [hide]

Nazû Denholm, Male Half-Orc Rogue 1
Medium (5'11") Half-Orc, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)9 (-1) 12 (+1)8 (-1)
Skills Deception +1, Perception +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 10 pp.


Social Check DCs

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