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NPC Generator

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Advanced [show]


Anthony Kimberly, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is well dressed, constantly wearing a green suit, brown shirt, and grey tie. His auburn hair has been sun bleached extensively. His eyes are blue.

Personality: He never swears and excessively uses polite adverbs when speaking. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Anthony was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His first spouse was a Barrister, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. By chance he met his brother recently and the two have been together since.

Motivation: Doesn't want to be a Painter and was forced into it by his family.

Ideals: Optimist. Bonds: Attractive, Criminal record, Poor, Family. Occupation: Painter

Voice: Forgets to breathe while speaking

Attributes [hide]

Anthony Kimberly, Male Human Warrior 9
Medium (5'7") Human, Neutral Evil (CR 9)
Armor Class 14
Hit Points 98 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 18 (+4)14 (+2) 12 (+1)13 (+1)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 11
Languages Common, Giant, Ignan
Attacks Melee +3 / 3d4+0, Ranged +7 / 3d4+4, Grapple +4

Possessions: 7000 sp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (80 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp).


Social Check DCs


Rangrim Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is constantly adorned with expensive silk clothing, often dyed in bright black and blue, and wears rings and necklaces with large, colorful gems. His auburn hair is cut jaggedly and amateurishly. His eyes are blue and catlike.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Rangrim was born with his father's beautiful face. His father had invested heavily in several trade routes and wanted him to inherit them. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He uses money and sex appeal to get what he needs; and marry his sister to traveling adventurers

Ideals: Gifted, Extrovert, Logical. Bonds: Rich, Attractive, Family. Occupation: Dyer

Voice: Laughs frequently while speaking

Attributes [hide]

Rangrim Durthane, Male Dwarf Expert 3
Medium (4'0") Dwarf, Neutral Good (CR 3)
Armor Class 14
Hit Points 19 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 16 (+3)8 (-1) 9 (-1)7 (-2)
Skills Acrobatics +6, Deception +0
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +1

Possessions: Jade (50 gp). Red garnet (50 gp). 2 Alchemist’s fire. 1 Smokesticks.


Social Check DCs


Veit Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a worn and beaten armor. He keeps his long black hair kept up in a rat tail. He tend to wears goggles to shield his eyes.

Personality: Eccentric and domineering, Veit will drive conversation. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Gifted from a young age, Veit studied abroad. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Ideals: Athletic, Extrovert, Gifted. Flaws: Antagonistic, Fearful. Occupation: Priest

Voice: Old Prospector

Attributes [hide]

Veit Trueanvil, Male Dwarf Barbarian 2
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 25 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 19 (+4)8 (-1) 14 (+2)13 (+1)
Skills History +1, Medicine +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 3000 cp. 1 Bullseye lantern.


Social Check DCs


Hamil Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a tan tunic with pastel highlights, and long grey pants that bunch up around his shoes. He has no hair. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He served in the navy to pay for his family's outstanding loans. His family was turned out during the war. He and his family wandered south to less war torn lands. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he feels that his past leaves him morally obligated to help

Ideals: Joker. Flaws: Ugly, Antagonistic, PTSD. Bonds: Military. Occupation: Doctor

Voice: Boston accent

Attributes [hide]

Hamil Warmwater, Male Halfling Monk 3
Small (3'1") Halfling, Neutral Evil (CR 3)
Armor Class 16
Hit Points 17 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)20 (+5) 10 (+0)11 (+0) 13 (+1)8 (-1)
Skills Deception +1, Intimidation +1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +7 / 1d8+5, Grapple +5

Possessions: 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Mindartis Nagel, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears brown trousers with black and brown striped suspenders. He wears various colorful collared shirts. His skin is fair and his fingers are delicate and long. His brown hair is singed and shortened. He wears an eyepatch.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He plays an instrument quite well.

History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. In his 15th year, his parents were killed by a orcs raid, leaving Mindartis alone in the world. After a stint in an orphanage, he was adopted. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a rivalry with the Church that dominates his actions; and someone believes him a fraud

Ideals: Joker, Artistic. Flaws: Ugly. Bonds: Religious, Enemies. Occupation: Farmer

Voice: Thin and wheezing

Attributes [hide]

Mindartis Nagel, Male Half-Elf Warlock 10
Medium (5'10") Half-Elf, Chaotic Evil (CR 10)
Armor Class 10
Hit Points 58 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 10 (+0)16 (+3) 15 (+2)11 (+0)
Skills Perception +6, Performance +4
Senses Passive Perception 14
Languages Common, Elven, Giant, Undercommon, Sylvan
Attacks Melee +7 / 3d6+3, Ranged +4 / 3d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day154222220

Possessions: 1300 gp. Deep blue spinel (1600 gp). Fiery yellow corundum (700 gp). Red garnet (70 gp). Moss agate (5 gp). Chrysoprase (30 gp). Golden yellow topaz (1600 gp). Blue quartz (5 gp). Red spinel (70 gp).


Social Check DCs

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