Erky Timbers, Male Gnome [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His golden hair is still thick. His eyes are blue and catlike.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. A true patriot, Erky would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother was a soldier and died while he was still young. Erky was left his mother's suit of armor and trained in its use and care. He used his abilities to travel the world and help people.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Rich, Immigrant, Military. Occupation: Barkeep
Voice: Dark and ominous
Attributes [hide]
Small (3'4") Gnome, Chaotic Neutral (CR 12)
Armor Class 11
Hit Points 80 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 17 (+3) | 16 (+3) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Halfling, Sylvan, Goblin
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1
Possessions: Violet garnet (1300 gp). Jet (140 gp). Hematite (14 gp). Rock crystal (60 gp). Deep blue spinel (1300 gp). Black opal (1500 gp). Star rose quartz (60 gp).
Dworic Durthane, Male Dwarf [Permalink]
Personal [hide]
Description: He usually wears his brown robe and has his bastard sword always slung over his shoulder. He has a moderate pudge and is not very fit. His hair is red and very short. His amber eyes peer out from beneath his broad brown hat.
Personality: He is witty, but his monotone delivery comes off as unnerving He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. Due to his spouse's obsession with being a Merchant they were divorced and he won custody of their son. He worked as a Fortune-teller, and he later adopted a second son.
Motivation: He is wracked by social anxiety; and he would like to get married and retire
Ideals: Joker, Gifted. Flaws: Fearful. Bonds: Has a crush, Family. Occupation: Fortune-teller
Voice: Aggressive tone
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 16 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 18 (+4) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven, Gnome
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 160 gp. 1 Masterwork Common Ranged Weapon.
William Kimberley, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and has a large grey mantle and cape that has been intricately interwoven into his brown robe. His auburn hair has been sun bleached extensively. His eyes are violet.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Around other people he will do his best to conceal his emotions and appear jolly.
History: Born in the west to a Fortune-teller, William learned a great deal about his father's area of expertise. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He then took over the family business and is one of the better Fortune-teller for hire.
Motivation: To be a Servant again; and expand his business
Ideals: Athletic, Impeccable. Flaws: Shy. Bonds: Job, Religious. Occupation: Fortune-teller
Voice: Creaky witch voice
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 9 (-1) | 9 (-1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 150 gp.
Roger Erenaeth, Male Half-Elf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears tight fitting clothing which further accentuates his frame. His white hair is thinning but still full. His otherwise smooth face is marked with small tiny scars.
Personality: Roger speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He misses his home and complains about the freezing weather, even in summer.
History: He was born in the east. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Doesn't want to be a Servant and was forced into it by his family; and to be a doctor again
Ideals: Impeccable. Bonds: Attractive, Immigrant, In love, Job, Family. Occupation: Servant
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 19 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 14 (+2) | 10 (+0) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4
Possessions: Just what you see.
Tim Bentham, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'11" has a big stupid grin on his face most of the time. He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a lance, but if one is not available he will default to his glaive. His silver hair is still thick. He has a dull look in his blue eyes.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is skeptical of what others tell him and is slow to trust.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Through the years after Tim was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Tim's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and to find somewhere to settle down
Flaws: Selfish, Shy, Mundane, Antagonistic. Occupation: Bounty Hunter
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 53 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 8 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 |
Possessions: 5000 sp. Star ruby (700 gp). Smoky quartz (60 gp). Freshwater pearl (10 gp). Rhodochrosite (10 gp).
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