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Advanced [show]


Gerbo Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: He wears black leather gloves, a black jacket, and tight pants. His hair, while still mostly auburn, has prominent grey streaks. His ears are large.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Like his father and his brother before him, after school he went straight into learning to become a Stylist. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg

Flaws: Ugly, Disease, Insomniac. Bonds: Slave, Job. Occupation: Stylist

Voice: Voice breaks

Attributes [hide]

Gerbo Horcusporcus, Male Gnome Fighter 9
Small (3'3") Gnome, Neutral Good (CR 9)
Armor Class 12
Hit Points 92 (9d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 16 (+3)17 (+3) 14 (+2)10 (+0)
Skills Deception +3, Stealth +4
Senses Passive Perception 12
Languages Common, Gnome, Auran, Elven, Ignan
Attacks Melee +2 / 3d4-1, Ranged +4 / 3d4+1, Grapple +1

Possessions: 16000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Vassago Strength, Male Tiefling [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is greying and his face has many wrinkles. His eyes are likewise gold. His teeth are yellowed and unaligned.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born to a poor family in the city he treasured whatever gifts he got. Cursed with unlife at a very young age, Vassago has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often.

Ideals: Fighting, Athletic. Flaws: Ugly, Disease, Antagonistic. Bonds: Poor. Occupation: Marshal

Voice: Loud with bravado

Attributes [hide]

Vassago Strength, Male Tiefling Warlock 10
Medium (6'4") Tiefling, Neutral Evil (CR 10)
Armor Class 13
Hit Points 58 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)11 (+0) 9 (-1)19 (+4)
Skills Acrobatics +7, Stealth +7
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242

Possessions: 7000 sp. Aquamarine (600 gp). Hematite (5 gp). Deep blue spinel (600 gp). White opal (1400 gp). Hematite (5 gp). Red spinel (140 gp). 1 Minor magic item.


Social Check DCs


Qemuel Caution, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a grey deerstalker hat and grey clothes. He has a slight overbite and is overall scrawny. His chestnut hair is singed and shortened. His red eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is a great chef.

History: He was born the only child of a wealthy merchant. Over the years he perfected his riding and shooting skills. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is content; and he is currently in port desperately looking for someone to get him out

Ideals: Gifted, Entrepeneur. Flaws: Ugly, Addict, Mundane. Bonds: Nature. Occupation: Layabout

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Qemuel Caution, Male Tiefling Commoner 2
Medium (5'3") Tiefling, Neutral Evil (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)14 (+2) 11 (+0)18 (+4)
Skills Nature +4, Perception +2
Senses Passive Perception 12
Languages Common, Ignan, Giant
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 40 gp. Brass mug with jade inlays (500 gp). Brass mug with jade inlays (500 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (30 gp). 1 Good lock.


Social Check DCs


Arannis Arnuanna, Male Elf [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His black hair is greying along the sides and has receded to reveal a widow's peak. His brown unseeing eyes seem to look past you.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born blind and as such lacked many opportunities for work. He dropped out of school before completing his studies. After a long history of fighting, Arannis and his spouse have recently divorced.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Logical. Flaws: Disease, Antagonistic. Bonds: Religious. Occupation: Mercenary

Voice: Uses sign language

Attributes [hide]

Arannis Arnuanna, Male Elf Cleric 3
Medium (4'10") Elf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)10 (+0) 13 (+1)17 (+3)
Skills Persuasion +5, Religion +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 300 gp. 1 Darkwood Buckler.


Social Check DCs


Nimble Running, Male Tabaxi [Permalink]

Personal [hide]

Description: He usually wears his red robe and has his longsword always slung over his shoulder. His beige fur is still thick. His eyes are green and catlike.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born the only child of a wealthy merchant. A few years later when the south was not economically sound they moved to his current location. He has drifted from career to career and currently works as a Bounty Hunter.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and he is currently in port desperately looking for someone to get him out

Ideals: Entrepeneur. Bonds: Job, Slave, Immigrant, Enemies. Occupation: Bounty Hunter

Voice: Dutch accent

Attributes [hide]

Nimble Running, Male Tabaxi Warrior 6
Medium (5'2") Tabaxi, Chaotic Good (CR 6)
Armor Class 12
Hit Points 37 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)17 (+3) 11 (+0)13 (+1)
Skills Nature +6, Persuasion +4
Senses Passive Perception 10
Languages Common, Celestial, Orc, Undercommon
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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