Hugh Hallewell, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears dull brown sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longbow, just in case. His blonde hair and beard is wavy and long. He is very pretty but has cold, dead eyes.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Shoemaker mother left him crippled. Being a Detective kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Seeks redemption.
Ideals: Passionate, Justice. Flaws: Disease. Bonds: Attractive, Criminal record. Occupation: Detective
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 17 (+3) | 16 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Undercommon, Halfling, Orc
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 20 pp.
Nithther Hshhsstoroth, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His crest is cut close to his head. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born at the edge of vast island. A few years later when the east was not economically sound they moved to his current location. He now spends his time doing works of charity.
Motivation: Money/treasure; and he's repulsed by the pc
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Nature, Immigrant, Rich. Occupation: Painter
Voice: Breathy voice
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Evil (CR 2)
Armor Class 12
Hit Points 15 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 10 (+0) | 16 (+3) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Draconic, Giant
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4
Possessions: 200 sp. Hematite (7 gp). Freshwater pearl (7 gp).
Flask In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He is renowned for his bright black suits and hats. He carries with him a set of longbows, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His red fur is matted, messy, and big. He has amber eyes and a black hat with a brown feather.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He got into the Bookbinder business at a young age. A gifted student he started as a Bellfounder, but he got bored and became a Bookbinder. In the meantime he has taken over work as a Bookbinder and occasionally as a mercenary.
Motivation: Meet up once more with his childhood friend.
Ideals: Fighting, Joker. Flaws: Ugly. Bonds: Adventurer, Nature, Job. Occupation: Bookbinder
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'5") Tabaxi, Chaotic Good (CR 8)
Armor Class 11
Hit Points 46 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: Blue sapphire (1100 gp). Star rose quartz (20 gp). Rhodochrosite (9 gp). Aquamarine (600 gp). Sard (20 gp). Jade (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Norman Toti, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a violet shirt with thin blue vertical stripes and tan pants. His skin is fair and his fingers are delicate and long. His white hair, when down, is lengthy. His blue eyes have a joyful gleam in them most of the time.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is obsessed with finding treasure.
History: He was born blind and as such lacked many opportunities for work. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. During his travels, Norman and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Norman discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Norman fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: Seeks redemption; and meet up once more with his childhood friend
Ideals: Joker. Flaws: Disease, Antagonistic. Bonds: Adventurer, Criminal record. Occupation: Fisher
Voice: Sounds elderly
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Evil (CR 4)
Armor Class 10
Hit Points 36 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 12 (+1) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Infernal, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 32000 sp. 1 Darkwood Buckler. 1 Chain shirt. 1 Half-Plate. 1 Half-Plate.
Randal Preston, Male Human [Permalink]
Personal [hide]
Description: A 6'3" southern man, he wears a tan shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His white hair is styled in orderly dreadlocks. He is baby faced.
Personality: His tongue was cut out and he uses sign language. The war was a terrible time for him, and Randal does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Randal was born the youngest of three triplets. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has been saving his money to try and buy his sister's freedom.
Motivation: Wants to raise his children well.
Flaws: Disease, Depressed, Racist. Bonds: Military, Family. Occupation: Jeweler
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 100 gp.
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