Gell Bentham, Male Half-Orc [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a green costume with the symbols of luck on his torso. His chestnut hair is styled in orderly dreadlocks. His hazel eyes peer out from beneath his wide-brimmed green hat.
Personality: A deeply religious man he believes everything happens for a reason. He is able to fit into much smaller and tighter spaces than normal.
History: He was born in the south. After coming to the age of reason, Gell took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted martial powers by his dying sister.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Gifted. Flaws: Depressed. Bonds: Attractive, Religious, Immigrant. Occupation: Cartwright
Voice: Farmer accent
Attributes [hide]
Medium (5'1") Half-Orc, Lawful Neutral (CR 16)
Armor Class 13
Hit Points 123 (16d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 15 (+2) | 15 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Dwarven, Sylvan
Attacks Melee +8 / 4d10+3, Ranged +8 / 4d10+3, Grapple +3
Possessions: 6000 gp. Gold music box (4000 gp). Gold music box (4000 gp). Solid gold idol (1200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Gold dragon comb with red garnet eye (1800 gp). Gold and topaz bottle stopper cork (1800 gp). Large well-done wool tapestry (500 gp). Silver comb with moonstones (300 gp). Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). Gold dragon comb with red garnet eye (1800 gp). Large well-done wool tapestry (500 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). A roughly beaten golden orb (90 gp).
William Clayden, Male Human [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). He carries with him a set of sickles on his belt, each one with a amber on the hilt. His black hair is knotted and matted. His eyes are likewise violet. His teeth are white and perfect.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His mother was a mechanic, and taught him how to fix just about anything. He was granted divine powers by his dying sister.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army
Ideals: Fighting, Persistence, Gifted. Bonds: Attractive, Military. Occupation: Bricklayer
Voice: Sore throat, cough
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 72 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 17 (+3) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
Possessions: Red-brown spinel (140 gp). Freshwater pearl (9 gp). Rock crystal (80 gp). 1 Minor magic item. 1 Minor magic item.
Calcitro Wildheart, Male Halfling [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He likes to wear ponchos typically of a light yellow in addition to tight pants. He is an epitome of beauty. With bright silver hair and a scraggly beard. He has several tiny jet earrings on each ear.
Personality: Stoic and calm, he prefers to meditate than take action. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He moved from fad to fad and when he turned 15 he discovered singing. He now mingles about in high society.
Motivation: He uses money and sex appeal to get what he needs.
Ideals: Disciplined, Philantrophist, Artistic. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Ploughman
Voice: High pitched, excited
Attributes [hide]
Small (2'10") Halfling, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 11 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Ignan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 400 gp.
Alberich Trueanvil, Male Dwarf [Permalink]
Personal [hide]
Description: This man is very fat, and likes to wear ponchos typically of a light black in addition to tight pants. His hair is always cut to a buzz. His eyes are likewise brown.
Personality: He acts crazy and hedonistic. He has a minor phobia of water and hates getting wet.
History: He is a Lycanthrope in disguise. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Some 4 years later his spouse died after the birth of his son. Heartbroken, Alberich never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: Nothing but the best is good enough for him; and he desires power and/or immortality
Ideals: Impeccable. Flaws: Ugly, Hedonist, Fearful. Bonds: Adventurer, In love. Occupation: Stylist
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 12 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 19 (+4) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Elven, Celestial
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 130 gp.
Duergath Goldfinder, Male Dwarf [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a blue shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. He wears his red hair down. He has green eyes.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was raised in a desert tribe. He worked as a nervous Barber and found it very stressful. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Doesn't want to be a Barber and was forced into it by his family; and regain custody of his daughter
Flaws: Shy, Antagonistic. Bonds: Nature, Job, Family. Occupation: Barber
Voice: Old Prospector
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 15 (+2) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Draconic
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 1900 sp. Gold and topaz bottle stopper cork (500 gp). Silver ewer (30 gp).
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Their contribution stands as a beacon of hope for all adventurers!