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NPC Generator

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Advanced [show]


Gerbo Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: He wears suspenders and white workpants. His shirt is red, and he wears a heavy white leather apron most of the time. His attire stands in sharp contrast to his bastard sword, which is beautifully polished and possesses an ornate carving of a skull on it. He keeps his red hair in a flapper bob. His brown eyes dart from person to person to random spaces in the air.

Personality: He exudes charisma. He is a tour de force of persuasion. He feeds upon the attention of others.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.

Motivation: He desires power and/or immortality; and he has passion for adventuring and risk

Bonds: Attractive, Rich, Adventurer. Occupation: Sage

Voice: Breathy voice

Attributes [hide]

Gerbo Quillsharpener, Male Gnome Rogue 4
Small (3'8") Gnome, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 34 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 20 (+5)13 (+1) 12 (+1)13 (+1)
Skills History +3, Perception +3
Senses Passive Perception 13
Languages Common, Gnome, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Barendd Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: This exceptionally lanky man has a large white mantle and cape that has been intricately interwoven into his brown robe. His white hair is greasy and uncared for. His thin eyebrows rest above his beady green eyes.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born in a small village he learned the ways of the warrior from his father. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Blacksmith work with an outfit from a few towns over. Blacksmith work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.

Motivation: His relatives are trying to arrange a marriage; and he'd like to take his coworkers down a peg

Ideals: Fighting. Flaws: Ugly, Impulsive. Bonds: Job, Family. Occupation: Blacksmith

Voice: Russian accent

Attributes [hide]

Barendd Goldfinder, Male Dwarf Expert 2
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 15 (+2)16 (+3) 11 (+0)14 (+2)
Skills Athletics +1, Nature +5
Senses Passive Perception 10
Languages Common, Dwarven, Aquan, Orc, Undercommon
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +5

Possessions: 330 gp.


Social Check DCs


Dagger Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His attire stands in sharp contrast to his lance, which is beautifully polished and possesses an ornate carving of a clover on it. He has cinnamon fur. He wears a mask on his face.

Personality: He is a Body Guard first and foremost. He believes firmly that knowledge should be universal. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: From birth he was tutored by a cruel and relentless mentor. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Dagger took refuge in the old dungeon and found the beat up lance and armor he uses now. He has worked as a Body Guard like his mother before him.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Entrepeneur, Opinionated. Bonds: Job, Mentor, Nature. Occupation: Body Guard

Voice: Jittery and nervous

Attributes [hide]

Dagger Timber, Male Tabaxi Adept 5
Medium (6'8") Tabaxi, Neutral Good (CR 5)
Armor Class 12
Hit Points 24 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)17 (+3) 9 (-1)13 (+1)
Skills History +6, Perception +2
Senses Passive Perception 12
Languages Common, Undercommon, Elven, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp. Star ruby (1100 gp).


Social Check DCs


Srorthen Turnuroth, Male Dragonborn [Permalink]

Personal [hide]

Description: This man dresses in collared shirts and wears a proper scarf over his head, and sports empty pouches on his belt. He has dyed his greying silver crest a little too much giving a sharp silver color. He has gold eyes and a brown hat with a green feather.

Personality: While he acts the brute, he is far gentler than he would appear. He does not trust anyone and sleeps with one eye open.

History: He was born the only child of a wealthy merchant. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Obtaining odd cultural Dragonborn artifacts is his passion; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Entrepeneur. Flaws: Insomniac, Antagonistic. Bonds: Adventurer. Occupation: Server

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Srorthen Turnuroth, Male Dragonborn Expert 9
Medium (6'2") Dragonborn, Lawful Good (CR 9)
Armor Class 10
Hit Points 21 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 8 (-1)15 (+2) 15 (+2)11 (+0)
Skills Medicine +5, Performance +3
Senses Passive Perception 12
Languages Common, Goblin, Halfling
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3

Possessions: 1200 gp.


Social Check DCs


Fallond Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: An older man who wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, he is not a threatening figure. His red hair is matted, messy, and big. He wears round tiny glasses practically rammed into his face.

Personality: He does not believe in betrayal or weakness as things to be tolerated. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Gifted from a young age, Fallond studied abroad. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has passion for adventuring and risk.

Ideals: Justice, Joker, Gifted. Flaws: Ugly. Bonds: Adventurer. Occupation: Fortune-teller

Voice: Hard of hearing, loud

Attributes [hide]

Fallond Daraln, Male Dwarf Expert 12
Medium (4'4") Dwarf, Neutral Evil (CR 12)
Armor Class 10
Hit Points 87 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 19 (+4)15 (+2) 12 (+1)9 (-1)
Skills Religion +6, Survival +5
Senses Passive Perception 11
Languages Common, Dwarven, Aquan, Halfling
Attacks Melee +8 / 3d10+4, Ranged +4 / 3d10+0, Grapple +4

Possessions: 1000 gp. Sard (30 gp). Chalcedony (30 gp). Moss agate (14 gp). Deep blue spinel (1100 gp). Violet garnet (1100 gp). Zircon (30 gp). Aquamarine (1100 gp). Bloodstone (30 gp). Jet (130 gp). Brown-green garnet (130 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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