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Nadarr Beryntolthropal, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He dresses in blue turtlenecks beneath a brown coat with pastel slacks. He wears his brass crest down. His ears are large.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: When he was but 6 years old his parents immigrated from the west. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. After months of barely getting by, Nadarr managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Flaws: Ugly, Depressed. Bonds: Immigrant, Rich, Criminal record. Occupation: Mayor

Voice: Uses lots of figures of speech

Attributes [hide]

Nadarr Beryntolthropal, Male Dragonborn Ranger 9
Medium (6'7") Dragonborn, Neutral Evil (CR 9)
Armor Class 11
Hit Points 41 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)13 (+1) 11 (+0)15 (+2) 17 (+3)16 (+3)
Skills Athletics +8, Perception +6
Senses Passive Perception 16
Languages Common, Halfling, Terran
Attacks Melee +8 / 3d4+5, Ranged +4 / 3d4+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 2000 gp. Gold and topaz bottle stopper cork (1000 gp). Gold and topaz bottle stopper cork (1000 gp).


Social Check DCs


Therai Debauchery, Male Tiefling [Permalink]

Personal [hide]

Description: He wears tattered old clothes. His purple hair, when down, is lengthy. His eyes are gold and catlike.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. In his 12th year, his parents were killed by a gnolls raid, leaving Therai alone in the world. After a stint in an orphanage, he was adopted. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Several ex partners dislike his way of doing things and want revenge; and his religion dominates his actions

Ideals: Extrovert. Flaws: Ugly, Antagonistic. Bonds: Religious, Enemies. Occupation: Brewer

Voice: Slurs words

Attributes [hide]

Therai Debauchery, Male Tiefling Monk 14
Medium (6'7") Tiefling, Chaotic Neutral (CR 14)
Armor Class 12
Hit Points 70 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)17 (+3) 9 (-1)15 (+2)
Skills Animal Handling +4
Senses Passive Perception 9
Languages Common, Celestial, Halfling, Gnome
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +2

Possessions: 1100 pp. Carnelian (70 gp). Rose (70 gp). Pink pearl (130 gp). Smoky quartz (70 gp). Emerald (1400 gp). Red-brown spinel (130 gp). Golden yellow topaz (1000 gp). Hematite (5 gp). Eye agate (5 gp). Black pearl (1000 gp). Citrine (70 gp). Rock crystal (70 gp). 1 Medium magic item.


Social Check DCs


Trym Gentry, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a yellow vest and prefers blue and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. He carries with him a set of maces, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His silver hair is styled in orderly dreadlocks. His amber eyes peer out from beneath his deerstalker yellow hat.

Personality: He is happy with his job as a Stylist. He turns his eye from what people do, preferring to live and let live. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Trym was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Stylist. He has achieved small success as a Stylist.

Motivation: Balancing his hectic life and new Stylist responsibilities is difficult; and he feels threatened by others

Ideals: Fighting. Flaws: Ugly, Fearful. Bonds: Job, Poor. Occupation: Stylist

Voice: Australian accent

Attributes [hide]

Trym Gentry, Male Half-Elf Warlock 5
Medium (4'11") Half-Elf, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 13 (+1)18 (+4) 11 (+0)12 (+1)
Skills Medicine +3, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Elven, Terran, Orc, Halfling, Auran
Attacks Melee +7 / 2d4+4, Ranged +6 / 2d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15322200000

Possessions: 2000 sp.


Social Check DCs


Broce Loofollue, Male Gnome [Permalink]

Personal [hide]

Description: This man stands a little under 3'7" and is a bit bulky. He is very muscular particularly in the legs. He wears dark leathers with embroidery. His golden hair is unkempt and raggedy. His violet unseeing eyes seem to look past you.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Broce was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Broce's mother didn't care for him much, and the feeling was mutual. He has been saving his money to try and buy his brother's freedom.

Motivation: To reunite with his absent mother; and an old rival family wants him found

Flaws: Ugly, Disease, Antagonistic. Bonds: Poor, Family. Occupation: Herbalist

Voice: Can't modulate volume

Attributes [hide]

Broce Loofollue, Male Gnome Warlock 4
Small (3'7") Gnome, Neutral Good (CR 4)
Armor Class 11
Hit Points 26 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 15 (+2)10 (+0) 12 (+1)10 (+0)
Skills Athletics +2, Insight +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 24000 sp. White pearl (160 gp).


Social Check DCs


Lone Of Wine, Male Tabaxi [Permalink]

Personal [hide]

Description: He stands about 6'9" and likes to wear ponchos typically of a light black in addition to tight pants. His left leg appears badly burned and disfigured. His yellow fur is drawn into a tight pony tail with a skull scrunchie. He wears large thick round spectacles.

Personality: He is fixated on the number 18. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born in the north, but his parents moved at a very young age to the east. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally

Ideals: Impeccable. Flaws: Insane, Antagonistic. Bonds: Mentor, Immigrant. Occupation: Fortune-teller

Voice: Switch between two voices

Attributes [hide]

Lone Of Wine, Male Tabaxi Aristocrat 2
Medium (6'9") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)10 (+0) 13 (+1)16 (+3)
Skills Athletics +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +3

Possessions: 2 Acid flasks.


Social Check DCs

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