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Nicholas Bradford, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is dressed in earthy colors with a red and green handkerchief worn on his left side. He has golden hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: His father raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Regain custody of his daughter.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Nature, Family. Occupation: Stylist

Voice: Hissing voice

Attributes [hide]

Nicholas Bradford, Male Human Druid 1
Medium (6'2") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)15 (+2) 16 (+3)13 (+1)
Skills Nature +4, Persuasion +3
Senses Passive Perception 13
Languages Common, Undercommon, Druidic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 200 sp. Blue quartz (4 gp). 1 Banded mail.


Social Check DCs


Carrie Sylvaranth, Male Elf [Permalink]

Personal [hide]

Description: He wears a violet coat over a green low-cut shirt, and a Stetson hat upon his head. He carries with him a set of greatswords, each one with a amber on the hilt. He only wears one on his belt and the other on his back. He has moderate length blonde hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Carrie was born into a poor family. Growing up, he dreamt of becoming a Adept, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Adept in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Healer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is searching for what he claims is his rightful reward.

Motivation: He's looking for his big break; and obtaining odd cultural elven artifacts is his passion

Ideals: Fighting, Disciplined, Opinionated. Bonds: Poor, Adventurer. Occupation: Healer

Voice: Uses sign language

Attributes [hide]

Carrie Sylvaranth, Male Elf Adept 3
Medium (5'0") Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 8 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)11 (+0) 15 (+2)10 (+0)
Skills Intimidation +2, Stealth +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 2700 sp.


Social Check DCs


Ahrim Lithe, Male Tiefling [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a red shirt with thin black vertical stripes and white pants. His hair is blue and curly. He has gleaming, smiling silver eyes.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Doctor mother left him crippled. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ahrim fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Someone believes him a fraud.

Ideals: Athletic, Fighting. Flaws: Disease, Insomniac. Bonds: Enemies. Occupation: Layabout

Voice: Prounounces S like Z

Attributes [hide]

Ahrim Lithe, Male Tiefling Expert 6
Medium (5'9") Tiefling, Chaotic Good (CR 6)
Armor Class 9
Hit Points 30 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)14 (+2) 17 (+3)17 (+3)
Skills Animal Handling +6, Deception +6
Senses Passive Perception 13
Languages Common, Orc, Terran
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1

Possessions: 700 gp. Peridot (30 gp). Tourmaline (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Joser Tallfellow, Male Halfling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a black costume with the symbols of death on his torso. His auburn hair is cut jaggedly and amateurishly. He has gleaming, smiling violet eyes.

Personality: He is fixated on the number 91. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: The child of a Miller, who enjoyed hunting, Joser was taken on many hunting expeditions. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Weaver work with an outfit from a few towns over. Weaver work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and obtaining odd cultural halfling artifacts is his passion

Flaws: Insane. Bonds: Adventurer, Nature, Job, Enemies. Occupation: Weaver

Voice: Ums and uhs a lot

Attributes [hide]

Joser Tallfellow, Male Halfling Adept 9
Small (3'3") Halfling, Lawful Neutral (CR 9)
Armor Class 13
Hit Points 47 (9d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)16 (+3) 13 (+1)18 (+4)
Skills Medicine +4, Performance +7
Senses Passive Perception 11
Languages Common, Halfling, Gnoll, Draconic, Aquan
Attacks Melee +2 / 3d4-1, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123321

Possessions: 2000 sp.


Social Check DCs


Pushkrimp Browning, Male Half-Orc [Permalink]

Personal [hide]

Description: This man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a penchant for wearing a ring with an oversized ruby on his left hand. He wears his silver hair up. He wears a mask on his face.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born into a rich family. While he appears to be a normal Half-Orc, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is greedy.

Ideals: Entrepeneur, Impeccable. Flaws: Shy, Insane. Bonds: Rich. Occupation: Cook

Voice: growls and snarls, animalistic

Attributes [hide]

Pushkrimp Browning, Male Half-Orc Barbarian 7
Medium (5'11") Half-Orc, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 43 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)15 (+2) 11 (+0)11 (+0) 12 (+1)12 (+1)
Skills Religion +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4

Possessions: 1100 gp.


Social Check DCs

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