Abad Allure, Male Tiefling [Permalink]
Personal [hide]
Description: This man wears a black cloak and cross-gartered blue stockings, and sports empty pouches on his belt. His purple hair is kept up in a ponytail inside a feathered hat. He has black eyes and a black hat with a blue feather.
Personality: He loves telling others what to do and how they should feel about things. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was raised in a white middle class family as the only child. His childhood dream was to be a Assassin, but he was a colossal failure. He has worked as a Crown-heir like his father before him.
Motivation: He'd like to take his coworkers down a peg; and he would like to get married and retire
Ideals: Opinionated, Justice. Flaws: Mundane. Bonds: Job, Has a crush. Occupation: Crown-heir
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'3") Tiefling, Lawful Evil (CR 9)
Armor Class 11
Hit Points 26 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 13 (+1) | 9 (-1) | 19 (+4) |
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 4 | 3 |
Possessions: 140 pp. Ceremonial electrum dagger with a star ruby in the pommel (800 gp). Gold dragon comb with red garnet eye (800 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (30 gp). A life-sized copper and silver statuette of a cockatrice. (30 gp).
Arjhan Yarjerit, Male Dragonborn [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a tight fitting yellow shirt and pants. He sports a flattop crest cut. He wears crescent spectacles with a black brim.
Personality: Stoic and calm, he prefers to meditate than take action. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born on a small isolated farm. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature longsword.
Motivation: He is not mentally stable, and does not behave rationally; and obtaining odd cultural dragonborn artifacts is his passion
Ideals: Disciplined. Flaws: Antagonistic, Insane. Bonds: Nature, Adventurer. Occupation: Crown-heir
Voice: Nasally tone
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Evil (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 10 (+0) | 16 (+3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Ignan, Elven, Goblin
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 4 Smokesticks. 3 Thunderstones. 4 Smokesticks.
Darrow Glenfellow, Male Halfling [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair, while still mostly white, has prominent grey streaks. His eyes are a pleasant amber.
Personality: He dislikes all the random violence that takes place in the north. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born in the north, but his parents moved at a very young age to the south. He took every job he could get his hands on, but the opportunities for Halflings in the north were limited. He left for the north, certain he would find work there.
Motivation: Retire the richest man in the north; and he is wracked by social anxiety
Ideals: Entrepeneur, Pacifist. Flaws: Ugly, Fearful. Bonds: Immigrant. Occupation: Doctor
Voice: American accent
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 1)
Armor Class 14
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 14 (+2) | 12 (+1) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Halfling, Gnome
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 |
Possessions: 3000 cp. 1 Banded mail.
Mord Huxley, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. His skin is fair and his fingers are delicate and long. His hair is short and silver. His fierce blue eyes like to dwell on things.
Personality: Stoic and calm, he prefers to meditate than take action. He is obsessed with a lost civilization.
History: He was born in the south, but his parents moved at a very young age to the east. A few years later when the east was not economically sound they moved to his current location. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by a spirit.
Motivation: An old rival family wants him found; and to unite with his sister
Ideals: Disciplined. Flaws: Disease. Bonds: Attractive, Adventurer, Immigrant, Family. Occupation: Mayor
Voice: Soft and melodious
Attributes [hide]
Medium (5'4") Half-Orc, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 10 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 7000 sp. 1 Minor magic item.
Tricking Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: He prefers to wear violet clothing when he does not wear armor. His black fur is slicked back into a classic pompadour. He wears round tiny glasses practically rammed into his face.
Personality: He speaks before he thinks and is too direct. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Tricking lived on a farm with his mother, near the main road leading to a nearby town. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Navigator. Due to his spouse's obsession with being a Dyer they were divorced and he won custody of their son. He worked as a Navigator, and he later adopted a second son.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his spouse's relatives view him with great suspicion
Ideals: Fighting. Flaws: Impulsive, Secretive. Bonds: Family, Job. Occupation: Navigator
Voice: Posh accent
Attributes [hide]
Medium (6'0") Tabaxi, Chaotic Good (CR 8)
Armor Class 12
Hit Points 65 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 16 (+3) | 8 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 |
Possessions: 500 gp. Carnelian (80 gp). Violet garnet (1600 gp). 1 Minor magic item. 1 Minor magic item.
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