Kipper Silverthread, Male Gnome [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is white, silky, and of moderate length. He is very pretty but has cold, dead eyes.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He plays an instrument quite well.
History: Kipper was born with his father's beautiful face. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kipper fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often
Ideals: Fighting, Athletic, Artistic. Flaws: Insomniac. Bonds: Attractive. Occupation: Barkeep
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 12)
Armor Class 12
Hit Points 70 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Aquan
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 |
Possessions: 3000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Rimple Loofollue, Male Gnome [Permalink]
Personal [hide]
Description: He very much looks the part of a Mortician. He keeps his red hair in a pixie cut. His blue eyes peer out from beneath his deerstalker brown hat.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He also hits on women, regardless of circumstances.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Over the years he perfected his riding and shooting skills. He has gone from town to town working and never settling down anywhere, but has fallen for a local Sage. He hasn't told them the truth, but wants to settle down with them.
Motivation: He wants to get laid; and he's repulsed by the pc
Flaws: Antagonistic. Bonds: Job, Has a crush, Military, Nature. Occupation: Mortician
Voice: German accent
Attributes [hide]
Small (3'7") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 20 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Ignan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3
Possessions: 4000 sp. Red-brown spinel (80 gp). 1 Minor magic item.
Ar-Baruk Ansley, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears green leather gloves, a green jacket, and tight pants. His black hair is greying along the sides and has receded to reveal a widow's peak. His brown eyes dart from person to person.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is skeptical of what others tell him and is slow to trust.
History: Sold as a small child to a brothel owner, Ar-Baruk was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He feels threatened by others; and he is wracked by social anxiety
Flaws: Shy, Antagonistic, Fearful. Bonds: Mentor. Occupation: Tanner
Voice: Farmer accent
Attributes [hide]
Medium (6'3") Half-Orc, Lawful Good (CR 17)
Armor Class 13
Hit Points 130 (17d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Undercommon
Attacks Melee +7 / 5d4+1, Ranged +9 / 5d4+3, Grapple +3
Possessions: 1300 pp. Brown-green garnet (100 gp). Blue quartz (16 gp). Red spinel (100 gp). Deep green spinel (100 gp). Obsidian (16 gp). Eye agate (16 gp). Alexandrite (800 gp). Moonstone (30 gp). Rhodochrosite (16 gp). Iolite (30 gp). Fire opal (900 gp). Amber (100 gp). Citrine (30 gp). Sard (30 gp). Obsidian (16 gp). Violet garnet (800 gp). Zircon (30 gp). Black opal (900 gp). Fire opal (900 gp). Rose (30 gp). Rhodochrosite (16 gp). Chalcedony (30 gp). Smoky quartz (30 gp). Freshwater pearl (16 gp). Obsidian (16 gp). Rhodochrosite (16 gp). Freshwater pearl (16 gp). Banded agate (16 gp). Pink pearl (100 gp). Chrysoberyl (100 gp). Chrysoprase (30 gp). Tiger eye turquoise (16 gp).
Gorgûm Dryden, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is wearing a tight blue one piece outfit complete with pants, hood, and a cape. His brown hair is singed and shortened. He has gleaming, smiling violet eyes.
Personality: He is overprotective of those who hire his services. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: He was born in a small desert village. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Due to his spouse's obsession with being a Locksmith they were divorced and he won custody of their son. He worked as a Hunter, and he later adopted a second son.
Motivation: His spouse's relatives view him with great suspicion.
Ideals: Athletic. Flaws: Ugly. Bonds: Guardian, Family, Nature. Occupation: Hunter
Voice: Scandinavian accent
Attributes [hide]
Medium (6'6") Half-Orc, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 14 (+2) | 7 (-2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 500 sp. 1 Masterwork Common Melee.
Adam Cromwell, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a fancy red suit. His hair is long and golden with streaks of chestnut, and is pulled back with small red clips. His beard is chestnut, braided, and well cared for. He tend to wears goggles to shield his eyes.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He also has developed a complete distrust of the Fletcher profession.
History: Adam was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and he'd like to take his coworkers down a peg
Ideals: Gifted, Justice. Bonds: Attractive, Job, Enemies. Occupation: Miller
Voice: Pronounces O like U
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 9 (-1) | 17 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Auran, Draconic, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 20 pp.
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Their contribution stands as a beacon of hope for all adventurers!